// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct ThemeSpace { public char[] back = new System.Char[4]; public char[] back_grad = new System.Char[4]; public char show_back_grad; public char[] _pad0 = new System.Char[3]; public char[] title = new System.Char[4]; public char[] text = new System.Char[4]; public char[] text_hi = new System.Char[4]; public char[] header = new System.Char[4]; public char[] header_title = new System.Char[4]; public char[] header_text = new System.Char[4]; public char[] header_text_hi = new System.Char[4]; public char[] tab_active = new System.Char[4]; public char[] tab_inactive = new System.Char[4]; public char[] tab_back = new System.Char[4]; public char[] tab_outline = new System.Char[4]; public char[] button = new System.Char[4]; public char[] button_title = new System.Char[4]; public char[] button_text = new System.Char[4]; public char[] button_text_hi = new System.Char[4]; public char[] list = new System.Char[4]; public char[] list_title = new System.Char[4]; public char[] list_text = new System.Char[4]; public char[] list_text_hi = new System.Char[4]; public char[] navigation_bar = new System.Char[4]; public char[] execution_buts = new System.Char[4]; public uiPanelColors panelcolors; public ThemeAssetShelf asset_shelf; public char[] shade1 = new System.Char[4]; public char[] shade2 = new System.Char[4]; public char[] hilite = new System.Char[4]; public char[] grid = new System.Char[4]; public char[] view_overlay = new System.Char[4]; public char[] wire = new System.Char[4]; public char[] wire_edit = new System.Char[4]; public char[] select = new System.Char[4]; public char[] lamp = new System.Char[4]; public char[] speaker = new System.Char[4]; public char[] empty = new System.Char[4]; public char[] camera = new System.Char[4]; public char[] active = new System.Char[4]; public char[] group = new System.Char[4]; public char[] group_active = new System.Char[4]; public char[] transform = new System.Char[4]; public char[] vertex = new System.Char[4]; public char[] vertex_select = new System.Char[4]; public char[] vertex_active = new System.Char[4]; public char[] vertex_bevel = new System.Char[4]; public char[] vertex_unreferenced = new System.Char[4]; public char[] edge = new System.Char[4]; public char[] edge_select = new System.Char[4]; public char[] edge_mode_select = new System.Char[4]; public char[] edge_seam = new System.Char[4]; public char[] edge_sharp = new System.Char[4]; public char[] edge_facesel = new System.Char[4]; public char[] edge_crease = new System.Char[4]; public char[] edge_bevel = new System.Char[4]; public char[] face = new System.Char[4]; public char[] face_select = new System.Char[4]; public char[] face_mode_select = new System.Char[4]; public char[] face_retopology = new System.Char[4]; public char[] face_back = new System.Char[4]; public char[] face_front = new System.Char[4]; public char[] face_dot = new System.Char[4]; public char[] extra_edge_len = new System.Char[4]; public char[] extra_edge_angle = new System.Char[4]; public char[] extra_face_angle = new System.Char[4]; public char[] extra_face_area = new System.Char[4]; public char[] normal = new System.Char[4]; public char[] vertex_normal = new System.Char[4]; public char[] loop_normal = new System.Char[4]; public char[] bone_solid = new System.Char[4]; public char[] bone_pose = new System.Char[4]; public char[] bone_pose_active = new System.Char[4]; public char[] bone_locked_weight = new System.Char[4]; public char[] strip = new System.Char[4]; public char[] strip_select = new System.Char[4]; public char[] cframe = new System.Char[4]; public char[] before_current_frame = new System.Char[4]; public char[] after_current_frame = new System.Char[4]; public char[] time_keyframe = new System.Char[4]; public char[] time_gp_keyframe = new System.Char[4]; public char[] freestyle_edge_mark = new System.Char[4]; public char[] freestyle_face_mark = new System.Char[4]; public char[] scrubbing_background = new System.Char[4]; public char[] time_marker_line = new System.Char[4]; public char[] time_marker_line_selected = new System.Char[4]; public char[] nurb_uline = new System.Char[4]; public char[] nurb_vline = new System.Char[4]; public char[] act_spline = new System.Char[4]; public char[] nurb_sel_uline = new System.Char[4]; public char[] nurb_sel_vline = new System.Char[4]; public char[] lastsel_point = new System.Char[4]; public char[] handle_free = new System.Char[4]; public char[] handle_auto = new System.Char[4]; public char[] handle_vect = new System.Char[4]; public char[] handle_align = new System.Char[4]; public char[] handle_auto_clamped = new System.Char[4]; public char[] handle_sel_free = new System.Char[4]; public char[] handle_sel_auto = new System.Char[4]; public char[] handle_sel_vect = new System.Char[4]; public char[] handle_sel_align = new System.Char[4]; public char[] handle_sel_auto_clamped = new System.Char[4]; public char[] ds_channel = new System.Char[4]; public char[] ds_subchannel = new System.Char[4]; public char[] ds_ipoline = new System.Char[4]; public char[] keytype_keyframe = new System.Char[4]; public char[] keytype_extreme = new System.Char[4]; public char[] keytype_breakdown = new System.Char[4]; public char[] keytype_jitter = new System.Char[4]; public char[] keytype_movehold = new System.Char[4]; public char[] keytype_generated = new System.Char[4]; public char[] keytype_keyframe_select = new System.Char[4]; public char[] keytype_extreme_select = new System.Char[4]; public char[] keytype_breakdown_select = new System.Char[4]; public char[] keytype_jitter_select = new System.Char[4]; public char[] keytype_movehold_select = new System.Char[4]; public char[] keytype_generated_select = new System.Char[4]; public char[] keyborder = new System.Char[4]; public char[] keyborder_select = new System.Char[4]; public char[] _pad4 = new System.Char[3]; public char[] console_output = new System.Char[4]; public char[] console_input = new System.Char[4]; public char[] console_info = new System.Char[4]; public char[] console_error = new System.Char[4]; public char[] console_cursor = new System.Char[4]; public char[] console_select = new System.Char[4]; public char vertex_size; public char edge_width; public char outline_width; public char obcenter_dia; public char facedot_size; public char noodle_curving; public char grid_levels; public char[] _pad5 = new System.Char[2]; public float dash_alpha; public char[] syntaxl = new System.Char[4]; public char[] syntaxs = new System.Char[4]; public char[] syntaxb = new System.Char[4]; public char[] syntaxn = new System.Char[4]; public char[] syntaxv = new System.Char[4]; public char[] syntaxc = new System.Char[4]; public char[] syntaxd = new System.Char[4]; public char[] syntaxr = new System.Char[4]; public char[] line_numbers = new System.Char[4]; public char[] nodeclass_output = new System.Char[4]; public char[] nodeclass_filter = new System.Char[4]; public char[] nodeclass_vector = new System.Char[4]; public char[] nodeclass_texture = new System.Char[4]; public char[] nodeclass_shader = new System.Char[4]; public char[] nodeclass_script = new System.Char[4]; public char[] nodeclass_pattern = new System.Char[4]; public char[] nodeclass_layout = new System.Char[4]; public char[] nodeclass_geometry = new System.Char[4]; public char[] nodeclass_attribute = new System.Char[4]; public char[] node_zone_simulation = new System.Char[4]; public char[] node_zone_repeat = new System.Char[4]; public char[] node_zone_foreach_geometry_element = new System.Char[4]; public char[] simulated_frames = new System.Char[4]; public char[] movie = new System.Char[4]; public char[] movieclip = new System.Char[4]; public char[] mask = new System.Char[4]; public char[] image = new System.Char[4]; public char[] scene = new System.Char[4]; public char[] audio = new System.Char[4]; public char[] effect = new System.Char[4]; public char[] transition = new System.Char[4]; public char[] meta = new System.Char[4]; public char[] text_strip = new System.Char[4]; public char[] color_strip = new System.Char[4]; public char[] active_strip = new System.Char[4]; public char[] selected_strip = new System.Char[4]; public float keyframe_scale_fac; public char[] editmesh_active = new System.Char[4]; public char[] handle_vertex = new System.Char[4]; public char[] handle_vertex_select = new System.Char[4]; public char handle_vertex_size; public char[] clipping_border_3d = new System.Char[4]; public char[] marker_outline = new System.Char[4]; public char[] marker = new System.Char[4]; public char[] act_marker = new System.Char[4]; public char[] sel_marker = new System.Char[4]; public char[] dis_marker = new System.Char[4]; public char[] lock_marker = new System.Char[4]; public char[] bundle_solid = new System.Char[4]; public char[] path_before = new System.Char[4]; public char[] path_after = new System.Char[4]; public char[] path_keyframe_before = new System.Char[4]; public char[] path_keyframe_after = new System.Char[4]; public char[] camera_path = new System.Char[4]; public char[] camera_passepartout = new System.Char[4]; public char[] _pad1 = new System.Char[2]; public char gp_vertex_size; public char[] gp_vertex = new System.Char[4]; public char[] gp_vertex_select = new System.Char[4]; public char[] preview_back = new System.Char[4]; public char[] preview_stitch_face = new System.Char[4]; public char[] preview_stitch_edge = new System.Char[4]; public char[] preview_stitch_vert = new System.Char[4]; public char[] preview_stitch_stitchable = new System.Char[4]; public char[] preview_stitch_unstitchable = new System.Char[4]; public char[] preview_stitch_active = new System.Char[4]; public char[] uv_shadow = new System.Char[4]; public char[] match = new System.Char[4]; public char[] selected_highlight = new System.Char[4]; public char[] selected_object = new System.Char[4]; public char[] active_object = new System.Char[4]; public char[] edited_object = new System.Char[4]; public char[] row_alternate = new System.Char[4]; public char[] skin_root = new System.Char[4]; public char[] anim_active = new System.Char[4]; public char[] anim_non_active = new System.Char[4]; public char[] anim_preview_range = new System.Char[4]; public char[] nla_tweaking = new System.Char[4]; public char[] nla_tweakdupli = new System.Char[4]; public char[] nla_track = new System.Char[4]; public char[] nla_transition = new System.Char[4]; public char[] nla_transition_sel = new System.Char[4]; public char[] nla_meta = new System.Char[4]; public char[] nla_meta_sel = new System.Char[4]; public char[] nla_sound = new System.Char[4]; public char[] nla_sound_sel = new System.Char[4]; public char[] info_selected = new System.Char[4]; public char[] info_selected_text = new System.Char[4]; public char[] info_error = new System.Char[4]; public char[] info_error_text = new System.Char[4]; public char[] info_warning = new System.Char[4]; public char[] info_warning_text = new System.Char[4]; public char[] info_info = new System.Char[4]; public char[] info_info_text = new System.Char[4]; public char[] info_debug = new System.Char[4]; public char[] info_debug_text = new System.Char[4]; public char[] info_property = new System.Char[4]; public char[] info_property_text = new System.Char[4]; public char[] info_operator = new System.Char[4]; public char[] info_operator_text = new System.Char[4]; public char[] paint_curve_pivot = new System.Char[4]; public char[] paint_curve_handle = new System.Char[4]; public char[] metadatabg = new System.Char[4]; public char[] metadatatext = new System.Char[4]; public ThemeSpace( char[] back, char[] back_grad, char show_back_grad, char[] _pad0, char[] title, char[] text, char[] text_hi, char[] header, char[] header_title, char[] header_text, char[] header_text_hi, char[] tab_active, char[] tab_inactive, char[] tab_back, char[] tab_outline, char[] button, char[] button_title, char[] button_text, char[] button_text_hi, char[] list, char[] list_title, char[] list_text, char[] list_text_hi, char[] navigation_bar, char[] execution_buts, uiPanelColors panelcolors, ThemeAssetShelf asset_shelf, char[] shade1, char[] shade2, char[] hilite, char[] grid, char[] view_overlay, char[] wire, char[] wire_edit, char[] select, char[] lamp, char[] speaker, char[] empty, char[] camera, char[] active, char[] group, char[] group_active, char[] transform, char[] vertex, char[] vertex_select, char[] vertex_active, char[] vertex_bevel, char[] vertex_unreferenced, char[] edge, char[] edge_select, char[] edge_mode_select, char[] edge_seam, char[] edge_sharp, char[] edge_facesel, char[] edge_crease, char[] edge_bevel, char[] face, char[] face_select, char[] face_mode_select, char[] face_retopology, char[] face_back, char[] face_front, char[] face_dot, char[] extra_edge_len, char[] extra_edge_angle, char[] extra_face_angle, char[] extra_face_area, char[] normal, char[] vertex_normal, char[] loop_normal, char[] bone_solid, char[] bone_pose, char[] bone_pose_active, char[] bone_locked_weight, char[] strip, char[] strip_select, char[] cframe, char[] before_current_frame, char[] after_current_frame, char[] time_keyframe, char[] time_gp_keyframe, char[] freestyle_edge_mark, char[] freestyle_face_mark, char[] scrubbing_background, char[] time_marker_line, char[] time_marker_line_selected, char[] nurb_uline, char[] nurb_vline, char[] act_spline, char[] nurb_sel_uline, char[] nurb_sel_vline, char[] lastsel_point, char[] handle_free, char[] handle_auto, char[] handle_vect, char[] handle_align, char[] handle_auto_clamped, char[] handle_sel_free, char[] handle_sel_auto, char[] handle_sel_vect, char[] handle_sel_align, char[] handle_sel_auto_clamped, char[] ds_channel, char[] ds_subchannel, char[] ds_ipoline, char[] keytype_keyframe, char[] keytype_extreme, char[] keytype_breakdown, char[] keytype_jitter, char[] keytype_movehold, char[] keytype_generated, char[] keytype_keyframe_select, char[] keytype_extreme_select, char[] keytype_breakdown_select, char[] keytype_jitter_select, char[] keytype_movehold_select, char[] keytype_generated_select, char[] keyborder, char[] keyborder_select, char[] _pad4, char[] console_output, char[] console_input, char[] console_info, char[] console_error, char[] console_cursor, char[] console_select, char vertex_size, char edge_width, char outline_width, char obcenter_dia, char facedot_size, char noodle_curving, char grid_levels, char[] _pad5, float dash_alpha, char[] syntaxl, char[] syntaxs, char[] syntaxb, char[] syntaxn, char[] syntaxv, char[] syntaxc, char[] syntaxd, char[] syntaxr, char[] line_numbers, char[] nodeclass_output, char[] nodeclass_filter, char[] nodeclass_vector, char[] nodeclass_texture, char[] nodeclass_shader, char[] nodeclass_script, char[] nodeclass_pattern, char[] nodeclass_layout, char[] nodeclass_geometry, char[] nodeclass_attribute, char[] node_zone_simulation, char[] node_zone_repeat, char[] node_zone_foreach_geometry_element, char[] simulated_frames, char[] movie, char[] movieclip, char[] mask, char[] image, char[] scene, char[] audio, char[] effect, char[] transition, char[] meta, char[] text_strip, char[] color_strip, char[] active_strip, char[] selected_strip, float keyframe_scale_fac, char[] editmesh_active, char[] handle_vertex, char[] handle_vertex_select, char handle_vertex_size, char[] clipping_border_3d, char[] marker_outline, char[] marker, char[] act_marker, char[] sel_marker, char[] dis_marker, char[] lock_marker, char[] bundle_solid, char[] path_before, char[] path_after, char[] path_keyframe_before, char[] path_keyframe_after, char[] camera_path, char[] camera_passepartout, char[] _pad1, char gp_vertex_size, char[] gp_vertex, char[] gp_vertex_select, char[] preview_back, char[] preview_stitch_face, char[] preview_stitch_edge, char[] preview_stitch_vert, char[] preview_stitch_stitchable, char[] preview_stitch_unstitchable, char[] preview_stitch_active, char[] uv_shadow, char[] match, char[] selected_highlight, char[] selected_object, char[] active_object, char[] edited_object, char[] row_alternate, char[] skin_root, char[] anim_active, char[] anim_non_active, char[] anim_preview_range, char[] nla_tweaking, char[] nla_tweakdupli, char[] nla_track, char[] nla_transition, char[] nla_transition_sel, char[] nla_meta, char[] nla_meta_sel, char[] nla_sound, char[] nla_sound_sel, char[] info_selected, char[] info_selected_text, char[] info_error, char[] info_error_text, char[] info_warning, char[] info_warning_text, char[] info_info, char[] info_info_text, char[] info_debug, char[] info_debug_text, char[] info_property, char[] info_property_text, char[] info_operator, char[] info_operator_text, char[] paint_curve_pivot, char[] paint_curve_handle, char[] metadatabg, char[] metadatatext) { this.back = back; this.back_grad = back_grad; this.show_back_grad = show_back_grad; this._pad0 = _pad0; this.title = title; this.text = text; this.text_hi = text_hi; this.header = header; this.header_title = header_title; this.header_text = header_text; this.header_text_hi = header_text_hi; this.tab_active = tab_active; this.tab_inactive = tab_inactive; this.tab_back = tab_back; this.tab_outline = tab_outline; this.button = button; this.button_title = button_title; this.button_text = button_text; this.button_text_hi = button_text_hi; this.list = list; this.list_title = list_title; this.list_text = list_text; this.list_text_hi = list_text_hi; this.navigation_bar = navigation_bar; this.execution_buts = execution_buts; this.panelcolors = panelcolors; this.asset_shelf = asset_shelf; this.shade1 = shade1; this.shade2 = shade2; this.hilite = hilite; this.grid = grid; this.view_overlay = view_overlay; this.wire = wire; this.wire_edit = wire_edit; this.select = select; this.lamp = lamp; this.speaker = speaker; this.empty = empty; this.camera = camera; this.active = active; this.group = group; this.group_active = group_active; this.transform = transform; this.vertex = vertex; this.vertex_select = vertex_select; this.vertex_active = vertex_active; this.vertex_bevel = vertex_bevel; this.vertex_unreferenced = vertex_unreferenced; this.edge = edge; this.edge_select = edge_select; this.edge_mode_select = edge_mode_select; this.edge_seam = edge_seam; this.edge_sharp = edge_sharp; this.edge_facesel = edge_facesel; this.edge_crease = edge_crease; this.edge_bevel = edge_bevel; this.face = face; this.face_select = face_select; this.face_mode_select = face_mode_select; this.face_retopology = face_retopology; this.face_back = face_back; this.face_front = face_front; this.face_dot = face_dot; this.extra_edge_len = extra_edge_len; this.extra_edge_angle = extra_edge_angle; this.extra_face_angle = extra_face_angle; this.extra_face_area = extra_face_area; this.normal = normal; this.vertex_normal = vertex_normal; this.loop_normal = loop_normal; this.bone_solid = bone_solid; this.bone_pose = bone_pose; this.bone_pose_active = bone_pose_active; this.bone_locked_weight = bone_locked_weight; this.strip = strip; this.strip_select = strip_select; this.cframe = cframe; this.before_current_frame = before_current_frame; this.after_current_frame = after_current_frame; this.time_keyframe = time_keyframe; this.time_gp_keyframe = time_gp_keyframe; this.freestyle_edge_mark = freestyle_edge_mark; this.freestyle_face_mark = freestyle_face_mark; this.scrubbing_background = scrubbing_background; this.time_marker_line = time_marker_line; this.time_marker_line_selected = time_marker_line_selected; this.nurb_uline = nurb_uline; this.nurb_vline = nurb_vline; this.act_spline = act_spline; this.nurb_sel_uline = nurb_sel_uline; this.nurb_sel_vline = nurb_sel_vline; this.lastsel_point = lastsel_point; this.handle_free = handle_free; this.handle_auto = handle_auto; this.handle_vect = handle_vect; this.handle_align = handle_align; this.handle_auto_clamped = handle_auto_clamped; this.handle_sel_free = handle_sel_free; this.handle_sel_auto = handle_sel_auto; this.handle_sel_vect = handle_sel_vect; this.handle_sel_align = handle_sel_align; this.handle_sel_auto_clamped = handle_sel_auto_clamped; this.ds_channel = ds_channel; this.ds_subchannel = ds_subchannel; this.ds_ipoline = ds_ipoline; this.keytype_keyframe = keytype_keyframe; this.keytype_extreme = keytype_extreme; this.keytype_breakdown = keytype_breakdown; this.keytype_jitter = keytype_jitter; this.keytype_movehold = keytype_movehold; this.keytype_generated = keytype_generated; this.keytype_keyframe_select = keytype_keyframe_select; this.keytype_extreme_select = keytype_extreme_select; this.keytype_breakdown_select = keytype_breakdown_select; this.keytype_jitter_select = keytype_jitter_select; this.keytype_movehold_select = keytype_movehold_select; this.keytype_generated_select = keytype_generated_select; this.keyborder = keyborder; this.keyborder_select = keyborder_select; this._pad4 = _pad4; this.console_output = console_output; this.console_input = console_input; this.console_info = console_info; this.console_error = console_error; this.console_cursor = console_cursor; this.console_select = console_select; this.vertex_size = vertex_size; this.edge_width = edge_width; this.outline_width = outline_width; this.obcenter_dia = obcenter_dia; this.facedot_size = facedot_size; this.noodle_curving = noodle_curving; this.grid_levels = grid_levels; this._pad5 = _pad5; this.dash_alpha = dash_alpha; this.syntaxl = syntaxl; this.syntaxs = syntaxs; this.syntaxb = syntaxb; this.syntaxn = syntaxn; this.syntaxv = syntaxv; this.syntaxc = syntaxc; this.syntaxd = syntaxd; this.syntaxr = syntaxr; this.line_numbers = line_numbers; this.nodeclass_output = nodeclass_output; this.nodeclass_filter = nodeclass_filter; this.nodeclass_vector = nodeclass_vector; this.nodeclass_texture = nodeclass_texture; this.nodeclass_shader = nodeclass_shader; this.nodeclass_script = nodeclass_script; this.nodeclass_pattern = nodeclass_pattern; this.nodeclass_layout = nodeclass_layout; this.nodeclass_geometry = nodeclass_geometry; this.nodeclass_attribute = nodeclass_attribute; this.node_zone_simulation = node_zone_simulation; this.node_zone_repeat = node_zone_repeat; this.node_zone_foreach_geometry_element = node_zone_foreach_geometry_element; this.simulated_frames = simulated_frames; this.movie = movie; this.movieclip = movieclip; this.mask = mask; this.image = image; this.scene = scene; this.audio = audio; this.effect = effect; this.transition = transition; this.meta = meta; this.text_strip = text_strip; this.color_strip = color_strip; this.active_strip = active_strip; this.selected_strip = selected_strip; this.keyframe_scale_fac = keyframe_scale_fac; this.editmesh_active = editmesh_active; this.handle_vertex = handle_vertex; this.handle_vertex_select = handle_vertex_select; this.handle_vertex_size = handle_vertex_size; this.clipping_border_3d = clipping_border_3d; this.marker_outline = marker_outline; this.marker = marker; this.act_marker = act_marker; this.sel_marker = sel_marker; this.dis_marker = dis_marker; this.lock_marker = lock_marker; this.bundle_solid = bundle_solid; this.path_before = path_before; this.path_after = path_after; this.path_keyframe_before = path_keyframe_before; this.path_keyframe_after = path_keyframe_after; this.camera_path = camera_path; this.camera_passepartout = camera_passepartout; this._pad1 = _pad1; this.gp_vertex_size = gp_vertex_size; this.gp_vertex = gp_vertex; this.gp_vertex_select = gp_vertex_select; this.preview_back = preview_back; this.preview_stitch_face = preview_stitch_face; this.preview_stitch_edge = preview_stitch_edge; this.preview_stitch_vert = preview_stitch_vert; this.preview_stitch_stitchable = preview_stitch_stitchable; this.preview_stitch_unstitchable = preview_stitch_unstitchable; this.preview_stitch_active = preview_stitch_active; this.uv_shadow = uv_shadow; this.match = match; this.selected_highlight = selected_highlight; this.selected_object = selected_object; this.active_object = active_object; this.edited_object = edited_object; this.row_alternate = row_alternate; this.skin_root = skin_root; this.anim_active = anim_active; this.anim_non_active = anim_non_active; this.anim_preview_range = anim_preview_range; this.nla_tweaking = nla_tweaking; this.nla_tweakdupli = nla_tweakdupli; this.nla_track = nla_track; this.nla_transition = nla_transition; this.nla_transition_sel = nla_transition_sel; this.nla_meta = nla_meta; this.nla_meta_sel = nla_meta_sel; this.nla_sound = nla_sound; this.nla_sound_sel = nla_sound_sel; this.info_selected = info_selected; this.info_selected_text = info_selected_text; this.info_error = info_error; this.info_error_text = info_error_text; this.info_warning = info_warning; this.info_warning_text = info_warning_text; this.info_info = info_info; this.info_info_text = info_info_text; this.info_debug = info_debug; this.info_debug_text = info_debug_text; this.info_property = info_property; this.info_property_text = info_property_text; this.info_operator = info_operator; this.info_operator_text = info_operator_text; this.paint_curve_pivot = paint_curve_pivot; this.paint_curve_handle = paint_curve_handle; this.metadatabg = metadatabg; this.metadatatext = metadatatext; } } }