// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class TransformOrientation { public TransformOrientation ptr_next; public TransformOrientation ptr_prev; public char[] name = new System.Char[64]; public float[,] mat = new System.Single[3][3]; public char[] _pad = new System.Char[4]; public TransformOrientation(TransformOrientation ptr_next, TransformOrientation ptr_prev, char[] name, float[,] mat, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.mat = mat; this._pad = _pad; } } }