// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class UVProjectModifierData { public ModifierData modifier; public Object[] ptr_project = new Object[10]; public char[] _pad2 = new System.Char[4]; public int num_projectors; public float aspectx; public float aspecty; public float scalex; public float scaley; public char[] uvlayer_name = new System.Char[68]; public int uvlayer_tmp; public UVProjectModifierData(ModifierData modifier, Object[] ptr_project, char[] _pad2, int num_projectors, float aspectx, float aspecty, float scalex, float scaley, char[] uvlayer_name, int uvlayer_tmp) { this.modifier = modifier; this.ptr_project = ptr_project; this._pad2 = _pad2; this.num_projectors = num_projectors; this.aspectx = aspectx; this.aspecty = aspecty; this.scalex = scalex; this.scaley = scaley; this.uvlayer_name = uvlayer_name; this.uvlayer_tmp = uvlayer_tmp; } } }