// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class bGPDlayer_Mask { public bGPDlayer_Mask ptr_next; public bGPDlayer_Mask ptr_prev; public char[] name = new System.Char[128]; public short flag; public short sort_index; public char[] _pad = new System.Char[4]; public bGPDlayer_Mask(bGPDlayer_Mask ptr_next, bGPDlayer_Mask ptr_prev, char[] name, short flag, short sort_index, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.flag = flag; this.sort_index = sort_index; this._pad = _pad; } } }