// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class bGPDpalette { public bGPDpalette ptr_next; public bGPDpalette ptr_prev; public ListBase colors; public char[] info = new System.Char[64]; public short flag; public char[] _pad = new System.Char[6]; public bGPDpalette(bGPDpalette ptr_next, bGPDpalette ptr_prev, ListBase colors, char[] info, short flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.colors = colors; this.info = info; this.flag = flag; this._pad = _pad; } } }