// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class bPose { public ListBase chanbase; public GHash ptr_chanhash; public bPoseChannel ptr_ptr_chan_array; public short flag; public char[] _pad = new System.Char[2]; public float ctime; public float[] stride_offset = new System.Single[3]; public float[] cyclic_offset = new System.Single[3]; public ListBase agroups; public int active_group; public int iksolver; public object ptr_ikdata; public object ptr_ikparam; public bAnimVizSettings avs; public bPose(ListBase chanbase, GHash ptr_chanhash, bPoseChannel ptr_ptr_chan_array, short flag, char[] _pad, float ctime, float[] stride_offset, float[] cyclic_offset, ListBase agroups, int active_group, int iksolver, object ptr_ikdata, object ptr_ikparam, bAnimVizSettings avs) { this.chanbase = chanbase; this.ptr_chanhash = ptr_chanhash; this.ptr_ptr_chan_array = ptr_ptr_chan_array; this.flag = flag; this._pad = _pad; this.ctime = ctime; this.stride_offset = stride_offset; this.cyclic_offset = cyclic_offset; this.agroups = agroups; this.active_group = active_group; this.iksolver = iksolver; this.ptr_ikdata = ptr_ikdata; this.ptr_ikparam = ptr_ikparam; this.avs = avs; } } }