// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct uiWidgetColors { public char[] outline = new System.Char[4]; public char[] inner = new System.Char[4]; public char[] inner_sel = new System.Char[4]; public char[] item = new System.Char[4]; public char[] text = new System.Char[4]; public char[] text_sel = new System.Char[4]; public char shaded; public char[] _pad0 = new System.Char[7]; public short shadetop; public short shadedown; public float roundness; public uiWidgetColors(char[] outline, char[] inner, char[] inner_sel, char[] item, char[] text, char[] text_sel, char shaded, char[] _pad0, short shadetop, short shadedown, float roundness) { this.outline = outline; this.inner = inner; this.inner_sel = inner_sel; this.item = item; this.text = text; this.text_sel = text_sel; this.shaded = shaded; this._pad0 = _pad0; this.shadetop = shadetop; this.shadedown = shadedown; this.roundness = roundness; } } }