//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(283, "OutlineGpencilModifierData", 216)] public class OutlineGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)] public Object @object; [DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)] public Material material; [DNAFieldAttribute(64, "char", 3, "layername[64]", "System.Char[]", false, 120)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 184)] public int pass_index; [DNAFieldAttribute(4, "int", 5, "flag", "int", false, 188)] public int flag; [DNAFieldAttribute(4, "int", 6, "thickness", "int", false, 192)] public int thickness; [DNAFieldAttribute(4, "float", 7, "sample_length", "float", false, 196)] public float sample_length; [DNAFieldAttribute(4, "int", 8, "subdiv", "int", false, 200)] public int subdiv; [DNAFieldAttribute(4, "int", 9, "layer_pass", "int", false, 204)] public int layer_pass; [DNAFieldAttribute(8, "Material", 10, "*outline_material", "Material", true, 208)] public Material outline_material; public OutlineGpencilModifierData() { this.modifier = default; this.@object = default; this.material = default; this.layername = default; this.pass_index = default; this.flag = default; this.thickness = default; this.sample_length = default; this.subdiv = default; this.layer_pass = default; this.outline_material = default; } public OutlineGpencilModifierData(GpencilModifierData modifier, Object @object, Material material, char[] layername, int pass_index, int flag, int thickness, float sample_length, int subdiv, int layer_pass, Material outline_material) { this.modifier = modifier; this.@object = @object; this.material = material; this.layername = layername; this.pass_index = pass_index; this.flag = flag; this.thickness = thickness; this.sample_length = sample_length; this.subdiv = subdiv; this.layer_pass = layer_pass; this.outline_material = outline_material; } } }