//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(137, "PaletteColor", 32)] public class PaletteColor { [DNAFieldAttribute(8, "PaletteColor", 0, "*next", "PaletteColor", true, 0)] public PaletteColor next; [DNAFieldAttribute(8, "PaletteColor", 1, "*prev", "PaletteColor", true, 8)] public PaletteColor prev; [DNAFieldAttribute(12, "float", 2, "rgb[3]", "System.Single[]", false, 16)] public float[] rgb = new System.Single[3]; [DNAFieldAttribute(4, "float", 3, "value", "float", false, 28)] public float value; public PaletteColor() { this.next = default; this.prev = default; this.rgb = default; this.value = default; } public PaletteColor(PaletteColor next, PaletteColor prev, float[] rgb, float value) { this.next = next; this.prev = prev; this.rgb = rgb; this.value = value; } } }