//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(847, "ScrEdge", 40)] public class ScrEdge { [DNAFieldAttribute(8, "ScrEdge", 0, "*next", "ScrEdge", true, 0)] public ScrEdge next; [DNAFieldAttribute(8, "ScrEdge", 1, "*prev", "ScrEdge", true, 8)] public ScrEdge prev; [DNAFieldAttribute(8, "ScrVert", 2, "*v1", "ScrVert", true, 16)] public ScrVert v1; [DNAFieldAttribute(8, "ScrVert", 3, "*v2", "ScrVert", true, 24)] public ScrVert v2; [DNAFieldAttribute(2, "short", 4, "border", "short", false, 32)] public short border; [DNAFieldAttribute(2, "short", 5, "flag", "short", false, 34)] public short flag; [DNAFieldAttribute(4, "char", 6, "_pad[4]", "System.Char[]", false, 36)] public char[] _pad = new System.Char[4]; public ScrEdge() { this.next = default; this.prev = default; this.v1 = default; this.v2 = default; this.border = default; this.flag = default; this._pad = default; } public ScrEdge(ScrEdge next, ScrEdge prev, ScrVert v1, ScrVert v2, short border, short flag, char[] _pad) { this.next = next; this.prev = prev; this.v1 = v1; this.v2 = v2; this.border = border; this.flag = flag; this._pad = _pad; } } }