//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(935, "SequencerTimelineOverlay", 8)] public class SequencerTimelineOverlay { [DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)] public int flag; [DNAFieldAttribute(4, "char", 1, "_pad0[4]", "System.Char[]", false, 4)] public char[] _pad0 = new System.Char[4]; public SequencerTimelineOverlay() { this.flag = default; this._pad0 = default; } public SequencerTimelineOverlay(int flag, char[] _pad0) { this.flag = flag; this._pad0 = _pad0; } } }