//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(290, "DashGpencilModifierData", 208)] public class DashGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)] public Material material; [DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(4, "int", 3, "pass_index", "int", false, 176)] public int pass_index; [DNAFieldAttribute(4, "int", 4, "flag", "int", false, 180)] public int flag; [DNAFieldAttribute(4, "int", 5, "layer_pass", "int", false, 184)] public int layer_pass; [DNAFieldAttribute(4, "int", 6, "dash_offset", "int", false, 188)] public int dash_offset; [DNAFieldAttribute(8, "DashGpencilModifierSegment", 7, "*segments", "DashGpencilModifierSegment", true, 192)] public DashGpencilModifierSegment segments; [DNAFieldAttribute(4, "int", 8, "segments_len", "int", false, 200)] public int segments_len; [DNAFieldAttribute(4, "int", 9, "segment_active_index", "int", false, 204)] public int segment_active_index; public DashGpencilModifierData() { this.modifier = default; this.material = default; this.layername = default; this.pass_index = default; this.flag = default; this.layer_pass = default; this.dash_offset = default; this.segments = default; this.segments_len = default; this.segment_active_index = default; } public DashGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, int pass_index, int flag, int layer_pass, int dash_offset, DashGpencilModifierSegment segments, int segments_len, int segment_active_index) { this.modifier = modifier; this.material = material; this.layername = layername; this.pass_index = pass_index; this.flag = flag; this.layer_pass = layer_pass; this.dash_offset = dash_offset; this.segments = segments; this.segments_len = segments_len; this.segment_active_index = segment_active_index; } } }