//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(849, "LayoutPanelState", 32)] public class LayoutPanelState { [DNAFieldAttribute(8, "LayoutPanelState", 0, "*next", "LayoutPanelState", true, 0)] public LayoutPanelState next; [DNAFieldAttribute(8, "LayoutPanelState", 1, "*prev", "LayoutPanelState", true, 8)] public LayoutPanelState prev; [DNAFieldAttribute(8, "char", 2, "*idname", "char", true, 16)] public char idname; [DNAFieldAttribute(1, "uchar", 3, "flag", "uchar", false, 24)] public byte flag; [DNAFieldAttribute(7, "char", 4, "_pad[7]", "System.Char[]", false, 25)] public char[] _pad = new System.Char[7]; public LayoutPanelState() { this.next = default; this.prev = default; this.idname = default; this.flag = default; this._pad = default; } public LayoutPanelState(LayoutPanelState next, LayoutPanelState prev, char idname, byte flag, char[] _pad) { this.next = next; this.prev = prev; this.idname = idname; this.flag = flag; this._pad = _pad; } } }