//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(826, "MeshStatVis", 40)] public class MeshStatVis { [DNAFieldAttribute(1, "char", 0, "type", "char", false, 0)] public char type; [DNAFieldAttribute(2, "char", 1, "_pad1[2]", "System.Char[]", false, 1)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(1, "char", 2, "overhang_axis", "char", false, 3)] public char overhang_axis; [DNAFieldAttribute(4, "float", 3, "overhang_min", "float", false, 4)] public float overhang_min; [DNAFieldAttribute(4, "float", 4, "overhang_max", "float", false, 8)] public float overhang_max; [DNAFieldAttribute(4, "float", 5, "thickness_min", "float", false, 12)] public float thickness_min; [DNAFieldAttribute(4, "float", 6, "thickness_max", "float", false, 16)] public float thickness_max; [DNAFieldAttribute(1, "char", 7, "thickness_samples", "char", false, 20)] public char thickness_samples; [DNAFieldAttribute(3, "char", 8, "_pad2[3]", "System.Char[]", false, 21)] public char[] _pad2 = new System.Char[3]; [DNAFieldAttribute(4, "float", 9, "distort_min", "float", false, 24)] public float distort_min; [DNAFieldAttribute(4, "float", 10, "distort_max", "float", false, 28)] public float distort_max; [DNAFieldAttribute(4, "float", 11, "sharp_min", "float", false, 32)] public float sharp_min; [DNAFieldAttribute(4, "float", 12, "sharp_max", "float", false, 36)] public float sharp_max; public MeshStatVis() { this.type = default; this._pad1 = default; this.overhang_axis = default; this.overhang_min = default; this.overhang_max = default; this.thickness_min = default; this.thickness_max = default; this.thickness_samples = default; this._pad2 = default; this.distort_min = default; this.distort_max = default; this.sharp_min = default; this.sharp_max = default; } public MeshStatVis(char type, char[] _pad1, char overhang_axis, float overhang_min, float overhang_max, float thickness_min, float thickness_max, char thickness_samples, char[] _pad2, float distort_min, float distort_max, float sharp_min, float sharp_max) { this.type = type; this._pad1 = _pad1; this.overhang_axis = overhang_axis; this.overhang_min = overhang_min; this.overhang_max = overhang_max; this.thickness_min = thickness_min; this.thickness_max = thickness_max; this.thickness_samples = thickness_samples; this._pad2 = _pad2; this.distort_min = distort_min; this.distort_max = distort_max; this.sharp_min = sharp_min; this.sharp_max = sharp_max; } } }