//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(643, "NodeTexGradient", 968)] public class NodeTexGradient { [DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)] public NodeTexBase @base; [DNAFieldAttribute(4, "int", 1, "gradient_type", "int", false, 960)] public int gradient_type; [DNAFieldAttribute(4, "char", 2, "_pad[4]", "System.Char[]", false, 964)] public char[] _pad = new System.Char[4]; public NodeTexGradient() { this.@base = default; this.gradient_type = default; this._pad = default; } public NodeTexGradient(NodeTexBase @base, int gradient_type, char[] _pad) { this.@base = @base; this.gradient_type = gradient_type; this._pad = _pad; } } }