//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(172, "bConstraint", 192)] public class bConstraint { [DNAFieldAttribute(8, "bConstraint", 0, "*next", "bConstraint", true, 0)] public bConstraint next; [DNAFieldAttribute(8, "bConstraint", 1, "*prev", "bConstraint", true, 8)] public bConstraint prev; [DNAFieldAttribute(8, "void", 2, "*data", "void", true, 16)] public object data; [DNAFieldAttribute(2, "short", 3, "type", "short", false, 24)] public short type; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 26)] public short flag; [DNAFieldAttribute(1, "char", 5, "ownspace", "char", false, 28)] public char ownspace; [DNAFieldAttribute(1, "char", 6, "tarspace", "char", false, 29)] public char tarspace; [DNAFieldAttribute(2, "short", 7, "ui_expand_flag", "short", false, 30)] public short ui_expand_flag; [DNAFieldAttribute(8, "Object", 8, "*space_object", "Object", true, 32)] public Object space_object; [DNAFieldAttribute(64, "char", 9, "space_subtarget[64]", "System.Char[]", false, 40)] public char[] space_subtarget = new System.Char[64]; [DNAFieldAttribute(64, "char", 10, "name[64]", "System.Char[]", false, 104)] public char[] name = new System.Char[64]; [DNAFieldAttribute(4, "float", 11, "enforce", "float", false, 168)] public float enforce; [DNAFieldAttribute(4, "float", 12, "headtail", "float", false, 172)] public float headtail; [DNAFieldAttribute(8, "Ipo", 13, "*ipo", "Ipo", true, 176)] public Ipo ipo; [DNAFieldAttribute(4, "float", 14, "lin_error", "float", false, 184)] public float lin_error; [DNAFieldAttribute(4, "float", 15, "rot_error", "float", false, 188)] public float rot_error; public bConstraint() { this.next = default; this.prev = default; this.data = default; this.type = default; this.flag = default; this.ownspace = default; this.tarspace = default; this.ui_expand_flag = default; this.space_object = default; this.space_subtarget = default; this.name = default; this.enforce = default; this.headtail = default; this.ipo = default; this.lin_error = default; this.rot_error = default; } public bConstraint( bConstraint next, bConstraint prev, object data, short type, short flag, char ownspace, char tarspace, short ui_expand_flag, Object space_object, char[] space_subtarget, char[] name, float enforce, float headtail, Ipo ipo, float lin_error, float rot_error) { this.next = next; this.prev = prev; this.data = data; this.type = type; this.flag = flag; this.ownspace = ownspace; this.tarspace = tarspace; this.ui_expand_flag = ui_expand_flag; this.space_object = space_object; this.space_subtarget = space_subtarget; this.name = name; this.enforce = enforce; this.headtail = headtail; this.ipo = ipo; this.lin_error = lin_error; this.rot_error = rot_error; } } }