Files
BlenderSharp/BlendFile/DNA/CurveProfilePoint.cs
2025-03-12 19:02:40 +01:00

60 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(217, "CurveProfilePoint", 40)]
public class CurveProfilePoint {
[DNAFieldAttribute(4, "float", 0, "x", "float", false, 0)]
public float x;
[DNAFieldAttribute(4, "float", 1, "y", "float", false, 4)]
public float y;
[DNAFieldAttribute(2, "short", 2, "flag", "short", false, 8)]
public short flag;
[DNAFieldAttribute(1, "char", 3, "h1", "char", false, 10)]
public char h1;
[DNAFieldAttribute(1, "char", 4, "h2", "char", false, 11)]
public char h2;
[DNAArrayAttribute(8, "float", 5, "h1_loc[2]", "System.Single[]", 2, false, 12)]
public float[] h1_loc = new System.Single[2];
[DNAArrayAttribute(8, "float", 6, "h2_loc[2]", "System.Single[]", 2, false, 20)]
public float[] h2_loc = new System.Single[2];
[DNAArrayAttribute(4, "char", 7, "_pad[4]", "System.Char[]", 4, false, 28)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(8, "CurveProfile", 8, "*profile", "CurveProfile", true, 32)]
public CurveProfile profile;
public CurveProfilePoint() {
this.x = default;
this.y = default;
this.flag = default;
this.h1 = default;
this.h2 = default;
this.h1_loc = default;
this.h2_loc = default;
this._pad = default;
this.profile = default;
}
public CurveProfilePoint(float x, float y, short flag, char h1, char h2, float[] h1_loc, float[] h2_loc, char[] _pad, CurveProfile profile) {
this.x = x;
this.y = y;
this.flag = flag;
this.h1 = h1;
this.h2 = h2;
this.h1_loc = h1_loc;
this.h2_loc = h2_loc;
this._pad = _pad;
this.profile = profile;
}
}
}