84 lines
3.7 KiB
C#
84 lines
3.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(455, "DisplaceModifierData", 368)]
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public class DisplaceModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
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public Tex texture;
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[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
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public Object map_object;
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[DNAArrayAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", 64, false, 136)]
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public char[] map_bone = new System.Char[64];
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[DNAArrayAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", 68, false, 200)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAArrayAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", 4, false, 268)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
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public int uvlayer_tmp;
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[DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)]
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public int texmapping;
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[DNAFieldAttribute(4, "float", 8, "strength", "float", false, 280)]
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public float strength;
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[DNAFieldAttribute(4, "int", 9, "direction", "int", false, 284)]
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public int direction;
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[DNAArrayAttribute(64, "char", 10, "defgrp_name[64]", "System.Char[]", 64, false, 288)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "float", 11, "midlevel", "float", false, 352)]
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public float midlevel;
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[DNAFieldAttribute(4, "int", 12, "space", "int", false, 356)]
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public int space;
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[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 360)]
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public short flag;
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[DNAArrayAttribute(6, "char", 14, "_pad2[6]", "System.Char[]", 6, false, 362)]
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public char[] _pad2 = new System.Char[6];
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public DisplaceModifierData() {
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this.modifier = default;
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this.texture = default;
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this.map_object = default;
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this.map_bone = default;
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this.uvlayer_name = default;
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this._pad1 = default;
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this.uvlayer_tmp = default;
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this.texmapping = default;
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this.strength = default;
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this.direction = default;
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this.defgrp_name = default;
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this.midlevel = default;
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this.space = default;
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this.flag = default;
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this._pad2 = default;
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}
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public DisplaceModifierData(ModifierData modifier, Tex texture, Object map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
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this.modifier = modifier;
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this.texture = texture;
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this.map_object = map_object;
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this.map_bone = map_bone;
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this.uvlayer_name = uvlayer_name;
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this._pad1 = _pad1;
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this.uvlayer_tmp = uvlayer_tmp;
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this.texmapping = texmapping;
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this.strength = strength;
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this.direction = direction;
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this.defgrp_name = defgrp_name;
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this.midlevel = midlevel;
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this.space = space;
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this.flag = flag;
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this._pad2 = _pad2;
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}
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}
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}
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