Files
BlenderSharp/BlendFile/DNA/GreasePencilDashModifierData.cs
2025-03-12 19:02:40 +01:00

48 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(537, "GreasePencilDashModifierData", 304)]
public class GreasePencilDashModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(4, "int", 3, "segments_num", "int", false, 288)]
public int segments_num;
[DNAFieldAttribute(4, "int", 4, "segment_active_index", "int", false, 292)]
public int segment_active_index;
[DNAFieldAttribute(4, "int", 5, "dash_offset", "int", false, 296)]
public int dash_offset;
[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, false, 300)]
public char[] _pad = new System.Char[4];
public GreasePencilDashModifierData() {
this.modifier = default;
this.influence = default;
this.segments_num = default;
this.segment_active_index = default;
this.dash_offset = default;
this._pad = default;
}
public GreasePencilDashModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int segments_num, int segment_active_index, int dash_offset, char[] _pad) {
this.modifier = modifier;
this.influence = influence;
this.segments_num = segments_num;
this.segment_active_index = segment_active_index;
this.dash_offset = dash_offset;
this._pad = _pad;
}
}
}