Files
BlenderSharp/BlendFile/DNA/GreasePencilModifierInfluenceData.cs
2025-03-12 19:02:40 +01:00

60 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(525, "GreasePencilModifierInfluenceData", 168)]
public class GreasePencilModifierInfluenceData {
[DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)]
public int flag;
[DNAArrayAttribute(4, "char", 1, "_pad1[4]", "System.Char[]", 4, false, 4)]
public char[] _pad1 = new System.Char[4];
[DNAArrayAttribute(64, "char", 2, "layer_name[64]", "System.Char[]", 64, false, 8)]
public char[] layer_name = new System.Char[64];
[DNAFieldAttribute(8, "Material", 3, "*material", "Material", true, 72)]
public Material material;
[DNAFieldAttribute(4, "int", 4, "layer_pass", "int", false, 80)]
public int layer_pass;
[DNAFieldAttribute(4, "int", 5, "material_pass", "int", false, 84)]
public int material_pass;
[DNAArrayAttribute(64, "char", 6, "vertex_group_name[64]", "System.Char[]", 64, false, 88)]
public char[] vertex_group_name = new System.Char[64];
[DNAFieldAttribute(8, "CurveMapping", 7, "*custom_curve", "CurveMapping", true, 152)]
public CurveMapping custom_curve;
[DNAFieldAttribute(8, "void", 8, "*_pad2", "void", true, 160)]
public object _pad2;
public GreasePencilModifierInfluenceData() {
this.flag = default;
this._pad1 = default;
this.layer_name = default;
this.material = default;
this.layer_pass = default;
this.material_pass = default;
this.vertex_group_name = default;
this.custom_curve = default;
this._pad2 = default;
}
public GreasePencilModifierInfluenceData(int flag, char[] _pad1, char[] layer_name, Material material, int layer_pass, int material_pass, char[] vertex_group_name, CurveMapping custom_curve, object _pad2) {
this.flag = flag;
this._pad1 = _pad1;
this.layer_name = layer_name;
this.material = material;
this.layer_pass = layer_pass;
this.material_pass = material_pass;
this.vertex_group_name = vertex_group_name;
this.custom_curve = custom_curve;
this._pad2 = _pad2;
}
}
}