68 lines
2.7 KiB
C#
68 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(329, "ImageTile", 136)]
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public class ImageTile {
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[DNAFieldAttribute(8, "ImageTile", 0, "*next", "ImageTile", true, 0)]
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public ImageTile next;
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[DNAFieldAttribute(8, "ImageTile", 1, "*prev", "ImageTile", true, 8)]
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public ImageTile prev;
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[DNAFieldAttribute(24, "ImageTile_Runtime", 2, "runtime", "ImageTile_Runtime", false, 16)]
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public ImageTile_Runtime runtime;
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[DNAFieldAttribute(4, "int", 3, "tile_number", "int", false, 40)]
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public int tile_number;
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[DNAFieldAttribute(4, "int", 4, "gen_x", "int", false, 44)]
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public int gen_x;
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[DNAFieldAttribute(4, "int", 5, "gen_y", "int", false, 48)]
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public int gen_y;
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[DNAFieldAttribute(1, "char", 6, "gen_type", "char", false, 52)]
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public char gen_type;
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[DNAFieldAttribute(1, "char", 7, "gen_flag", "char", false, 53)]
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public char gen_flag;
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[DNAFieldAttribute(2, "short", 8, "gen_depth", "short", false, 54)]
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public short gen_depth;
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[DNAArrayAttribute(16, "float", 9, "gen_color[4]", "System.Single[]", 4, false, 56)]
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public float[] gen_color = new System.Single[4];
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[DNAArrayAttribute(64, "char", 10, "label[64]", "System.Char[]", 64, false, 72)]
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public char[] label = new System.Char[64];
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public ImageTile() {
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this.next = default;
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this.prev = default;
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this.runtime = default;
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this.tile_number = default;
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this.gen_x = default;
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this.gen_y = default;
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this.gen_type = default;
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this.gen_flag = default;
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this.gen_depth = default;
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this.gen_color = default;
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this.label = default;
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}
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public ImageTile(ImageTile next, ImageTile prev, ImageTile_Runtime runtime, int tile_number, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, char[] label) {
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this.next = next;
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this.prev = prev;
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this.runtime = runtime;
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this.tile_number = tile_number;
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this.gen_x = gen_x;
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this.gen_y = gen_y;
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this.gen_type = gen_type;
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this.gen_flag = gen_flag;
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this.gen_depth = gen_depth;
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this.gen_color = gen_color;
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this.label = label;
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}
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}
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}
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