Files
BlenderSharp/BlendFile/DNA/LightProbeObjectCache.cs
2025-03-12 19:02:40 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(363, "LightProbeObjectCache", 16)]
public class LightProbeObjectCache {
[DNAFieldAttribute(4, "int", 0, "cache_type", "int", false, 0)]
public int cache_type;
[DNAFieldAttribute(1, "char", 1, "shared", "char", false, 4)]
public char shared;
[DNAFieldAttribute(1, "char", 2, "dirty", "char", false, 5)]
public char dirty;
[DNAArrayAttribute(2, "char", 3, "_pad0[2]", "System.Char[]", 2, false, 6)]
public char[] _pad0 = new System.Char[2];
[DNAFieldAttribute(8, "LightProbeGridCacheFrame", 4, "*grid_static_cache", "LightProbeGridCacheFrame", true, 8)]
public LightProbeGridCacheFrame grid_static_cache;
public LightProbeObjectCache() {
this.cache_type = default;
this.shared = default;
this.dirty = default;
this._pad0 = default;
this.grid_static_cache = default;
}
public LightProbeObjectCache(int cache_type, char shared, char dirty, char[] _pad0, LightProbeGridCacheFrame grid_static_cache) {
this.cache_type = cache_type;
this.shared = shared;
this.dirty = dirty;
this._pad0 = _pad0;
this.grid_static_cache = grid_static_cache;
}
}
}