Files
BlenderSharp/BlendFile/DNA/LineStyleThicknessModifier_Curvature_3D.cs
2025-03-12 19:02:40 +01:00

56 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(376, "LineStyleThicknessModifier_Curvature_3D", 128)]
public class LineStyleThicknessModifier_Curvature_3D {
[DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)]
public LineStyleModifier modifier;
[DNAFieldAttribute(8, "CurveMapping", 1, "*curve", "CurveMapping", true, 96)]
public CurveMapping curve;
[DNAFieldAttribute(4, "int", 2, "flags", "int", false, 104)]
public int flags;
[DNAArrayAttribute(4, "char", 3, "_pad[4]", "System.Char[]", 4, false, 108)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "float", 4, "min_curvature", "float", false, 112)]
public float min_curvature;
[DNAFieldAttribute(4, "float", 5, "max_curvature", "float", false, 116)]
public float max_curvature;
[DNAFieldAttribute(4, "float", 6, "min_thickness", "float", false, 120)]
public float min_thickness;
[DNAFieldAttribute(4, "float", 7, "max_thickness", "float", false, 124)]
public float max_thickness;
public LineStyleThicknessModifier_Curvature_3D() {
this.modifier = default;
this.curve = default;
this.flags = default;
this._pad = default;
this.min_curvature = default;
this.max_curvature = default;
this.min_thickness = default;
this.max_thickness = default;
}
public LineStyleThicknessModifier_Curvature_3D(LineStyleModifier modifier, CurveMapping curve, int flags, char[] _pad, float min_curvature, float max_curvature, float min_thickness, float max_thickness) {
this.modifier = modifier;
this.curve = curve;
this.flags = flags;
this._pad = _pad;
this.min_curvature = min_curvature;
this.max_curvature = max_curvature;
this.min_thickness = min_thickness;
this.max_thickness = max_thickness;
}
}
}