Files
BlenderSharp/BlendFile/DNA/NamedBrushAssetReference.cs
2025-03-04 18:48:04 +01:00

40 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(805, "NamedBrushAssetReference", 32)]
public class NamedBrushAssetReference {
[DNAFieldAttribute(8, "NamedBrushAssetReference", 0, "*next", "NamedBrushAssetReference", true, 0)]
public NamedBrushAssetReference next;
[DNAFieldAttribute(8, "NamedBrushAssetReference", 1, "*prev", "NamedBrushAssetReference", true, 8)]
public NamedBrushAssetReference prev;
[DNAFieldAttribute(8, "char", 2, "*name", "char", true, 16)]
public char name;
[DNAFieldAttribute(8, "AssetWeakReference", 3, "*brush_asset_reference", "AssetWeakReference", true, 24)]
public AssetWeakReference brush_asset_reference;
public NamedBrushAssetReference() {
this.next = default;
this.prev = default;
this.name = default;
this.brush_asset_reference = default;
}
public NamedBrushAssetReference(NamedBrushAssetReference next, NamedBrushAssetReference prev, char name, AssetWeakReference brush_asset_reference) {
this.next = next;
this.prev = prev;
this.name = name;
this.brush_asset_reference = brush_asset_reference;
}
}
}