Files
BlenderSharp/BlendFile/DNA/SimpleDeformModifierData.cs
2025-03-12 19:02:40 +01:00

64 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(485, "SimpleDeformModifierData", 216)]
public class SimpleDeformModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*origin", "Object", true, 120)]
public Object origin;
[DNAArrayAttribute(64, "char", 2, "vgroup_name[64]", "System.Char[]", 64, false, 128)]
public char[] vgroup_name = new System.Char[64];
[DNAFieldAttribute(4, "float", 3, "factor", "float", false, 192)]
public float factor;
[DNAArrayAttribute(8, "float", 4, "limit[2]", "System.Single[]", 2, false, 196)]
public float[] limit = new System.Single[2];
[DNAFieldAttribute(1, "char", 5, "mode", "char", false, 204)]
public char mode;
[DNAFieldAttribute(1, "char", 6, "axis", "char", false, 205)]
public char axis;
[DNAFieldAttribute(1, "char", 7, "deform_axis", "char", false, 206)]
public char deform_axis;
[DNAFieldAttribute(1, "char", 8, "flag", "char", false, 207)]
public char flag;
[DNAFieldAttribute(8, "void", 9, "*_pad1", "void", true, 208)]
public object _pad1;
public SimpleDeformModifierData() {
this.modifier = default;
this.origin = default;
this.vgroup_name = default;
this.factor = default;
this.limit = default;
this.mode = default;
this.axis = default;
this.deform_axis = default;
this.flag = default;
this._pad1 = default;
}
public SimpleDeformModifierData(ModifierData modifier, Object origin, char[] vgroup_name, float factor, float[] limit, char mode, char axis, char deform_axis, char flag, object _pad1) {
this.modifier = modifier;
this.origin = origin;
this.vgroup_name = vgroup_name;
this.factor = factor;
this.limit = limit;
this.mode = mode;
this.axis = axis;
this.deform_axis = deform_axis;
this.flag = flag;
this._pad1 = _pad1;
}
}
}