Files
BlenderSharp/BlendFile/DNA/SpreadsheetRowFilter.cs
2025-03-12 19:02:40 +01:00

84 lines
3.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(971, "SpreadsheetRowFilter", 152)]
public class SpreadsheetRowFilter {
[DNAFieldAttribute(8, "SpreadsheetRowFilter", 0, "*next", "SpreadsheetRowFilter", true, 0)]
public SpreadsheetRowFilter next;
[DNAFieldAttribute(8, "SpreadsheetRowFilter", 1, "*prev", "SpreadsheetRowFilter", true, 8)]
public SpreadsheetRowFilter prev;
[DNAArrayAttribute(64, "char", 2, "column_name[64]", "System.Char[]", 64, false, 16)]
public char[] column_name = new System.Char[64];
[DNAFieldAttribute(1, "uchar", 3, "operation", "uchar", false, 80)]
public byte operation;
[DNAFieldAttribute(1, "uchar", 4, "flag", "uchar", false, 81)]
public byte flag;
[DNAArrayAttribute(2, "char", 5, "_pad0[2]", "System.Char[]", 2, false, 82)]
public char[] _pad0 = new System.Char[2];
[DNAFieldAttribute(4, "int", 6, "value_int", "int", false, 84)]
public int value_int;
[DNAArrayAttribute(8, "int", 7, "value_int2[2]", "System.Int32[]", 2, false, 88)]
public int[] value_int2 = new System.Int32[2];
[DNAFieldAttribute(8, "char", 8, "*value_string", "char", true, 96)]
public char value_string;
[DNAFieldAttribute(4, "float", 9, "value_float", "float", false, 104)]
public float value_float;
[DNAFieldAttribute(4, "float", 10, "threshold", "float", false, 108)]
public float threshold;
[DNAArrayAttribute(8, "float", 11, "value_float2[2]", "System.Single[]", 2, false, 112)]
public float[] value_float2 = new System.Single[2];
[DNAArrayAttribute(12, "float", 12, "value_float3[3]", "System.Single[]", 3, false, 120)]
public float[] value_float3 = new System.Single[3];
[DNAArrayAttribute(16, "float", 13, "value_color[4]", "System.Single[]", 4, false, 132)]
public float[] value_color = new System.Single[4];
[DNAArrayAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", 4, false, 148)]
public char[] _pad1 = new System.Char[4];
public SpreadsheetRowFilter() {
this.next = default;
this.prev = default;
this.column_name = default;
this.operation = default;
this.flag = default;
this._pad0 = default;
this.value_int = default;
this.value_int2 = default;
this.value_string = default;
this.value_float = default;
this.threshold = default;
this.value_float2 = default;
this.value_float3 = default;
this.value_color = default;
this._pad1 = default;
}
public SpreadsheetRowFilter(SpreadsheetRowFilter next, SpreadsheetRowFilter prev, char[] column_name, byte operation, byte flag, char[] _pad0, int value_int, int[] value_int2, char value_string, float value_float, float threshold, float[] value_float2, float[] value_float3, float[] value_color, char[] _pad1) {
this.next = next;
this.prev = prev;
this.column_name = column_name;
this.operation = operation;
this.flag = flag;
this._pad0 = _pad0;
this.value_int = value_int;
this.value_int2 = value_int2;
this.value_string = value_string;
this.value_float = value_float;
this.threshold = threshold;
this.value_float2 = value_float2;
this.value_float3 = value_float3;
this.value_color = value_color;
this._pad1 = _pad1;
}
}
}