Files
BlenderSharp/BlendFile/DNA/WeightVGMixModifierData.cs
2025-03-12 19:02:40 +01:00

119 lines
5.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(494, "WeightVGMixModifierData", 496)]
public class WeightVGMixModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAArrayAttribute(64, "char", 1, "defgrp_name_a[64]", "System.Char[]", 64, false, 120)]
public char[] defgrp_name_a = new System.Char[64];
[DNAArrayAttribute(64, "char", 2, "defgrp_name_b[64]", "System.Char[]", 64, false, 184)]
public char[] defgrp_name_b = new System.Char[64];
[DNAFieldAttribute(4, "float", 3, "default_weight_a", "float", false, 248)]
public float default_weight_a;
[DNAFieldAttribute(4, "float", 4, "default_weight_b", "float", false, 252)]
public float default_weight_b;
[DNAFieldAttribute(1, "char", 5, "mix_mode", "char", false, 256)]
public char mix_mode;
[DNAFieldAttribute(1, "char", 6, "mix_set", "char", false, 257)]
public char mix_set;
[DNAArrayAttribute(6, "char", 7, "_pad0[6]", "System.Char[]", 6, false, 258)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(4, "float", 8, "mask_constant", "float", false, 264)]
public float mask_constant;
[DNAArrayAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", 64, false, 268)]
public char[] mask_defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "int", 10, "mask_tex_use_channel", "int", false, 332)]
public int mask_tex_use_channel;
[DNAFieldAttribute(8, "Tex", 11, "*mask_texture", "Tex", true, 336)]
public Tex mask_texture;
[DNAFieldAttribute(8, "Object", 12, "*mask_tex_map_obj", "Object", true, 344)]
public Object mask_tex_map_obj;
[DNAArrayAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", 64, false, 352)]
public char[] mask_tex_map_bone = new System.Char[64];
[DNAFieldAttribute(4, "int", 14, "mask_tex_mapping", "int", false, 416)]
public int mask_tex_mapping;
[DNAArrayAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, false, 420)]
public char[] mask_tex_uvlayer_name = new System.Char[68];
[DNAArrayAttribute(4, "char", 16, "_pad1[4]", "System.Char[]", 4, false, 488)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(1, "char", 17, "flag", "char", false, 492)]
public char flag;
[DNAArrayAttribute(3, "char", 18, "_pad2[3]", "System.Char[]", 3, false, 493)]
public char[] _pad2 = new System.Char[3];
public WeightVGMixModifierData() {
this.modifier = default;
this.defgrp_name_a = default;
this.defgrp_name_b = default;
this.default_weight_a = default;
this.default_weight_b = default;
this.mix_mode = default;
this.mix_set = default;
this._pad0 = default;
this.mask_constant = default;
this.mask_defgrp_name = default;
this.mask_tex_use_channel = default;
this.mask_texture = default;
this.mask_tex_map_obj = default;
this.mask_tex_map_bone = default;
this.mask_tex_mapping = default;
this.mask_tex_uvlayer_name = default;
this._pad1 = default;
this.flag = default;
this._pad2 = default;
}
public WeightVGMixModifierData(
ModifierData modifier,
char[] defgrp_name_a,
char[] defgrp_name_b,
float default_weight_a,
float default_weight_b,
char mix_mode,
char mix_set,
char[] _pad0,
float mask_constant,
char[] mask_defgrp_name,
int mask_tex_use_channel,
Tex mask_texture,
Object mask_tex_map_obj,
char[] mask_tex_map_bone,
int mask_tex_mapping,
char[] mask_tex_uvlayer_name,
char[] _pad1,
char flag,
char[] _pad2) {
this.modifier = modifier;
this.defgrp_name_a = defgrp_name_a;
this.defgrp_name_b = defgrp_name_b;
this.default_weight_a = default_weight_a;
this.default_weight_b = default_weight_b;
this.mix_mode = mix_mode;
this.mix_set = mix_set;
this._pad0 = _pad0;
this.mask_constant = mask_constant;
this.mask_defgrp_name = mask_defgrp_name;
this.mask_tex_use_channel = mask_tex_use_channel;
this.mask_texture = mask_texture;
this.mask_tex_map_obj = mask_tex_map_obj;
this.mask_tex_map_bone = mask_tex_map_bone;
this.mask_tex_mapping = mask_tex_mapping;
this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
this._pad1 = _pad1;
this.flag = flag;
this._pad2 = _pad2;
}
}
}