Files
BlenderSharp/BlendFile/DNA/bTransformConstraint.cs
2025-03-12 19:02:40 +01:00

144 lines
6.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(194, "bTransformConstraint", 232)]
public class bTransformConstraint {
[DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)]
public Object tar;
[DNAArrayAttribute(64, "char", 1, "subtarget[64]", "System.Char[]", 64, false, 8)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(2, "short", 2, "from", "short", false, 72)]
public short from;
[DNAFieldAttribute(2, "short", 3, "to", "short", false, 74)]
public short to;
[DNAArrayAttribute(3, "char", 4, "map[3]", "System.Char[]", 3, false, 76)]
public char[] map = new System.Char[3];
[DNAFieldAttribute(1, "char", 5, "expo", "char", false, 79)]
public char expo;
[DNAFieldAttribute(1, "char", 6, "from_rotation_mode", "char", false, 80)]
public char from_rotation_mode;
[DNAFieldAttribute(1, "char", 7, "to_euler_order", "char", false, 81)]
public char to_euler_order;
[DNAFieldAttribute(1, "char", 8, "mix_mode_loc", "char", false, 82)]
public char mix_mode_loc;
[DNAFieldAttribute(1, "char", 9, "mix_mode_rot", "char", false, 83)]
public char mix_mode_rot;
[DNAFieldAttribute(1, "char", 10, "mix_mode_scale", "char", false, 84)]
public char mix_mode_scale;
[DNAArrayAttribute(3, "char", 11, "_pad[3]", "System.Char[]", 3, false, 85)]
public char[] _pad = new System.Char[3];
[DNAArrayAttribute(12, "float", 12, "from_min[3]", "System.Single[]", 3, false, 88)]
public float[] from_min = new System.Single[3];
[DNAArrayAttribute(12, "float", 13, "from_max[3]", "System.Single[]", 3, false, 100)]
public float[] from_max = new System.Single[3];
[DNAArrayAttribute(12, "float", 14, "to_min[3]", "System.Single[]", 3, false, 112)]
public float[] to_min = new System.Single[3];
[DNAArrayAttribute(12, "float", 15, "to_max[3]", "System.Single[]", 3, false, 124)]
public float[] to_max = new System.Single[3];
[DNAArrayAttribute(12, "float", 16, "from_min_rot[3]", "System.Single[]", 3, false, 136)]
public float[] from_min_rot = new System.Single[3];
[DNAArrayAttribute(12, "float", 17, "from_max_rot[3]", "System.Single[]", 3, false, 148)]
public float[] from_max_rot = new System.Single[3];
[DNAArrayAttribute(12, "float", 18, "to_min_rot[3]", "System.Single[]", 3, false, 160)]
public float[] to_min_rot = new System.Single[3];
[DNAArrayAttribute(12, "float", 19, "to_max_rot[3]", "System.Single[]", 3, false, 172)]
public float[] to_max_rot = new System.Single[3];
[DNAArrayAttribute(12, "float", 20, "from_min_scale[3]", "System.Single[]", 3, false, 184)]
public float[] from_min_scale = new System.Single[3];
[DNAArrayAttribute(12, "float", 21, "from_max_scale[3]", "System.Single[]", 3, false, 196)]
public float[] from_max_scale = new System.Single[3];
[DNAArrayAttribute(12, "float", 22, "to_min_scale[3]", "System.Single[]", 3, false, 208)]
public float[] to_min_scale = new System.Single[3];
[DNAArrayAttribute(12, "float", 23, "to_max_scale[3]", "System.Single[]", 3, false, 220)]
public float[] to_max_scale = new System.Single[3];
public bTransformConstraint() {
this.tar = default;
this.subtarget = default;
this.from = default;
this.to = default;
this.map = default;
this.expo = default;
this.from_rotation_mode = default;
this.to_euler_order = default;
this.mix_mode_loc = default;
this.mix_mode_rot = default;
this.mix_mode_scale = default;
this._pad = default;
this.from_min = default;
this.from_max = default;
this.to_min = default;
this.to_max = default;
this.from_min_rot = default;
this.from_max_rot = default;
this.to_min_rot = default;
this.to_max_rot = default;
this.from_min_scale = default;
this.from_max_scale = default;
this.to_min_scale = default;
this.to_max_scale = default;
}
public bTransformConstraint(
Object tar,
char[] subtarget,
short from,
short to,
char[] map,
char expo,
char from_rotation_mode,
char to_euler_order,
char mix_mode_loc,
char mix_mode_rot,
char mix_mode_scale,
char[] _pad,
float[] from_min,
float[] from_max,
float[] to_min,
float[] to_max,
float[] from_min_rot,
float[] from_max_rot,
float[] to_min_rot,
float[] to_max_rot,
float[] from_min_scale,
float[] from_max_scale,
float[] to_min_scale,
float[] to_max_scale) {
this.tar = tar;
this.subtarget = subtarget;
this.from = from;
this.to = to;
this.map = map;
this.expo = expo;
this.from_rotation_mode = from_rotation_mode;
this.to_euler_order = to_euler_order;
this.mix_mode_loc = mix_mode_loc;
this.mix_mode_rot = mix_mode_rot;
this.mix_mode_scale = mix_mode_scale;
this._pad = _pad;
this.from_min = from_min;
this.from_max = from_max;
this.to_min = to_min;
this.to_max = to_max;
this.from_min_rot = from_min_rot;
this.from_max_rot = from_max_rot;
this.to_min_rot = to_min_rot;
this.to_max_rot = to_max_rot;
this.from_min_scale = from_min_scale;
this.from_max_scale = from_max_scale;
this.to_min_scale = to_min_scale;
this.to_max_scale = to_max_scale;
}
}
}