Files
BlenderSharp/BlendFile/DNA/FluidModifierData.cs
2025-03-04 18:48:04 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(243, "FluidModifierData", 160)]
public class FluidModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "FluidDomainSettings", 1, "*domain", "FluidDomainSettings", true, 120)]
public FluidDomainSettings domain;
[DNAFieldAttribute(8, "FluidFlowSettings", 2, "*flow", "FluidFlowSettings", true, 128)]
public FluidFlowSettings flow;
[DNAFieldAttribute(8, "FluidEffectorSettings", 3, "*effector", "FluidEffectorSettings", true, 136)]
public FluidEffectorSettings effector;
[DNAFieldAttribute(4, "float", 4, "time", "float", false, 144)]
public float time;
[DNAFieldAttribute(4, "int", 5, "type", "int", false, 148)]
public int type;
[DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 152)]
public object _pad1;
public FluidModifierData() {
this.modifier = default;
this.domain = default;
this.flow = default;
this.effector = default;
this.time = default;
this.type = default;
this._pad1 = default;
}
public FluidModifierData(ModifierData modifier, FluidDomainSettings domain, FluidFlowSettings flow, FluidEffectorSettings effector, float time, int type, object _pad1) {
this.modifier = modifier;
this.domain = domain;
this.flow = flow;
this.effector = effector;
this.time = time;
this.type = type;
this._pad1 = _pad1;
}
}
}