Files
BlenderSharp/BlendFile/DNA/GreasePencil.cs
2025-03-04 18:48:04 +01:00

109 lines
5.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(311, "GreasePencil", 570)]
public class GreasePencil {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 216)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(8, "GreasePencilLayerTreeGroup", 5, "*root_group_ptr", "GreasePencilLayerTreeGroup", true, 220)]
public GreasePencilLayerTreeGroup root_group_ptr;
[DNAFieldAttribute(248, "CustomData", 6, "layers_data", "CustomData", false, 228)]
public CustomData layers_data;
[DNAFieldAttribute(4, "int", 7, "attributes_active_index", "int", false, 476)]
public int attributes_active_index;
[DNAFieldAttribute(4, "char", 8, "_pad2[4]", "System.Char[]", false, 480)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(8, "GreasePencilLayerTreeNode", 9, "*active_node", "GreasePencilLayerTreeNode", true, 484)]
public GreasePencilLayerTreeNode active_node;
[DNAFieldAttribute(2, "char", 12, "_pad3[2]", "System.Char[]", false, 492)]
public char[] _pad3 = new System.Char[2];
[DNAFieldAttribute(4, "int", 13, "flag", "int", false, 494)]
public int flag;
[DNAFieldAttribute(16, "ListBase", 14, "vertex_group_names", "ListBase", false, 498)]
public ListBase vertex_group_names;
[DNAFieldAttribute(4, "int", 15, "vertex_group_active_index", "int", false, 514)]
public int vertex_group_active_index;
[DNAFieldAttribute(4, "char", 16, "_pad4[4]", "System.Char[]", false, 518)]
public char[] _pad4 = new System.Char[4];
[DNAFieldAttribute(40, "GreasePencilOnionSkinningSettings", 17, "onion_skinning_settings", "GreasePencilOnionSkinningSettings", false, 522)]
public GreasePencilOnionSkinningSettings onion_skinning_settings;
[DNAFieldAttribute(8, "GreasePencilRuntimeHandle", 18, "*runtime", "GreasePencilRuntimeHandle", true, 562)]
public GreasePencilRuntimeHandle runtime;
[DNAListAttribute(8, "GreasePencilDrawingBase", "**drawing_array", 2, "GreasePencilDrawingBase", "drawing_array_size", 3, 570)]
public System.Collections.Generic.List<GreasePencilDrawingBase> drawing_array;
[DNAListAttribute(8, "Material", "**material_array", 10, "Material", "material_array_size", 11, 570)]
public System.Collections.Generic.List<Material> material_array;
public GreasePencil() {
this.id = default;
this.adt = default;
this._pad = default;
this.root_group_ptr = default;
this.layers_data = default;
this.attributes_active_index = default;
this._pad2 = default;
this.active_node = default;
this._pad3 = default;
this.flag = default;
this.vertex_group_names = default;
this.vertex_group_active_index = default;
this._pad4 = default;
this.onion_skinning_settings = default;
this.runtime = default;
this.drawing_array = default;
this.material_array = default;
}
public GreasePencil(
ID id,
AnimData adt,
char[] _pad,
GreasePencilLayerTreeGroup root_group_ptr,
CustomData layers_data,
int attributes_active_index,
char[] _pad2,
GreasePencilLayerTreeNode active_node,
char[] _pad3,
int flag,
ListBase vertex_group_names,
int vertex_group_active_index,
char[] _pad4,
GreasePencilOnionSkinningSettings onion_skinning_settings,
GreasePencilRuntimeHandle runtime,
System.Collections.Generic.List<GreasePencilDrawingBase> drawing_array,
System.Collections.Generic.List<Material> material_array) {
this.id = id;
this.adt = adt;
this._pad = _pad;
this.root_group_ptr = root_group_ptr;
this.layers_data = layers_data;
this.attributes_active_index = attributes_active_index;
this._pad2 = _pad2;
this.active_node = active_node;
this._pad3 = _pad3;
this.flag = flag;
this.vertex_group_names = vertex_group_names;
this.vertex_group_active_index = vertex_group_active_index;
this._pad4 = _pad4;
this.onion_skinning_settings = onion_skinning_settings;
this.runtime = runtime;
this.drawing_array = drawing_array;
this.material_array = material_array;
}
}
}