Files
BlenderSharp/BlendFile/DNA/LightProbeCache.cs
2025-03-04 18:48:04 +01:00

52 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(353, "LightProbeCache", 160)]
public class LightProbeCache {
[DNAFieldAttribute(12, "float", 0, "position[3]", "System.Single[]", false, 0)]
public float[] position = new System.Single[3];
[DNAFieldAttribute(4, "float", 1, "parallax_type", "float", false, 12)]
public float parallax_type;
[DNAFieldAttribute(4, "float", 2, "attenuation_fac", "float", false, 16)]
public float attenuation_fac;
[DNAFieldAttribute(4, "float", 3, "attenuation_type", "float", false, 20)]
public float attenuation_type;
[DNAFieldAttribute(8, "float", 4, "_pad3[2]", "System.Single[]", false, 24)]
public float[] _pad3 = new System.Single[2];
[DNAFieldAttribute(64, "float", 5, "attenuationmat[4][4]", "System.Single[,]", false, 32)]
public float[,] attenuationmat = new System.Single[4,4];
[DNAFieldAttribute(64, "float", 6, "parallaxmat[4][4]", "System.Single[,]", false, 96)]
public float[,] parallaxmat = new System.Single[4,4];
public LightProbeCache() {
this.position = default;
this.parallax_type = default;
this.attenuation_fac = default;
this.attenuation_type = default;
this._pad3 = default;
this.attenuationmat = default;
this.parallaxmat = default;
}
public LightProbeCache(float[] position, float parallax_type, float attenuation_fac, float attenuation_type, float[] _pad3, float[,] attenuationmat, float[,] parallaxmat) {
this.position = position;
this.parallax_type = parallax_type;
this.attenuation_fac = attenuation_fac;
this.attenuation_type = attenuation_type;
this._pad3 = _pad3;
this.attenuationmat = attenuationmat;
this.parallaxmat = parallaxmat;
}
}
}