Files
BlenderSharp/BlendFile/DNA/LineStyleGeometryModifier_PerlinNoise2D.cs
2025-03-04 18:48:04 +01:00

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(394, "LineStyleGeometryModifier_PerlinNoise2D", 120)]
public class LineStyleGeometryModifier_PerlinNoise2D {
[DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)]
public LineStyleModifier modifier;
[DNAFieldAttribute(4, "float", 1, "frequency", "float", false, 96)]
public float frequency;
[DNAFieldAttribute(4, "float", 2, "amplitude", "float", false, 100)]
public float amplitude;
[DNAFieldAttribute(4, "float", 3, "angle", "float", false, 104)]
public float angle;
[DNAFieldAttribute(4, "int", 4, "octaves", "int", false, 108)]
public int octaves;
[DNAFieldAttribute(4, "int", 5, "seed", "int", false, 112)]
public int seed;
[DNAFieldAttribute(4, "char", 6, "_pad1[4]", "System.Char[]", false, 116)]
public char[] _pad1 = new System.Char[4];
public LineStyleGeometryModifier_PerlinNoise2D() {
this.modifier = default;
this.frequency = default;
this.amplitude = default;
this.angle = default;
this.octaves = default;
this.seed = default;
this._pad1 = default;
}
public LineStyleGeometryModifier_PerlinNoise2D(LineStyleModifier modifier, float frequency, float amplitude, float angle, int octaves, int seed, char[] _pad1) {
this.modifier = modifier;
this.frequency = frequency;
this.amplitude = amplitude;
this.angle = angle;
this.octaves = octaves;
this.seed = seed;
this._pad1 = _pad1;
}
}
}