Files
BlenderSharp/BlendFile/DNA/NodeKuwaharaData.cs
2025-03-04 18:48:04 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(611, "NodeKuwaharaData", 20)]
public class NodeKuwaharaData {
[DNAFieldAttribute(2, "short", 0, "size", "short", false, 0)]
public short size;
[DNAFieldAttribute(2, "short", 1, "variation", "short", false, 2)]
public short variation;
[DNAFieldAttribute(4, "int", 2, "uniformity", "int", false, 4)]
public int uniformity;
[DNAFieldAttribute(4, "float", 3, "sharpness", "float", false, 8)]
public float sharpness;
[DNAFieldAttribute(4, "float", 4, "eccentricity", "float", false, 12)]
public float eccentricity;
[DNAFieldAttribute(1, "char", 5, "high_precision", "char", false, 16)]
public char high_precision;
[DNAFieldAttribute(3, "char", 6, "_pad[3]", "System.Char[]", false, 17)]
public char[] _pad = new System.Char[3];
public NodeKuwaharaData() {
this.size = default;
this.variation = default;
this.uniformity = default;
this.sharpness = default;
this.eccentricity = default;
this.high_precision = default;
this._pad = default;
}
public NodeKuwaharaData(short size, short variation, int uniformity, float sharpness, float eccentricity, char high_precision, char[] _pad) {
this.size = size;
this.variation = variation;
this.uniformity = uniformity;
this.sharpness = sharpness;
this.eccentricity = eccentricity;
this.high_precision = high_precision;
this._pad = _pad;
}
}
}