114 lines
4.6 KiB
C#
114 lines
4.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(770, "RigidBodyOb", 88)]
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public class RigidBodyOb {
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[DNAFieldAttribute(2, "short", 0, "type", "short", false, 0)]
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public short type;
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[DNAFieldAttribute(2, "short", 1, "shape", "short", false, 2)]
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public short shape;
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 4)]
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public int flag;
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[DNAFieldAttribute(4, "int", 3, "col_groups", "int", false, 8)]
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public int col_groups;
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[DNAFieldAttribute(2, "short", 4, "mesh_source", "short", false, 12)]
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public short mesh_source;
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[DNAFieldAttribute(2, "char", 5, "_pad[2]", "System.Char[]", false, 14)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(4, "float", 6, "mass", "float", false, 16)]
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public float mass;
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[DNAFieldAttribute(4, "float", 7, "friction", "float", false, 20)]
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public float friction;
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[DNAFieldAttribute(4, "float", 8, "restitution", "float", false, 24)]
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public float restitution;
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[DNAFieldAttribute(4, "float", 9, "margin", "float", false, 28)]
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public float margin;
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[DNAFieldAttribute(4, "float", 10, "lin_damping", "float", false, 32)]
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public float lin_damping;
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[DNAFieldAttribute(4, "float", 11, "ang_damping", "float", false, 36)]
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public float ang_damping;
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[DNAFieldAttribute(4, "float", 12, "lin_sleep_thresh", "float", false, 40)]
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public float lin_sleep_thresh;
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[DNAFieldAttribute(4, "float", 13, "ang_sleep_thresh", "float", false, 44)]
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public float ang_sleep_thresh;
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[DNAFieldAttribute(16, "float", 14, "orn[4]", "System.Single[]", false, 48)]
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public float[] orn = new System.Single[4];
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[DNAFieldAttribute(12, "float", 15, "pos[3]", "System.Single[]", false, 64)]
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public float[] pos = new System.Single[3];
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[DNAFieldAttribute(4, "char", 16, "_pad1[4]", "System.Char[]", false, 76)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(8, "RigidBodyOb_Shared", 17, "*shared", "RigidBodyOb_Shared", true, 80)]
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public RigidBodyOb_Shared shared;
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public RigidBodyOb() {
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this.type = default;
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this.shape = default;
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this.flag = default;
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this.col_groups = default;
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this.mesh_source = default;
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this._pad = default;
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this.mass = default;
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this.friction = default;
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this.restitution = default;
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this.margin = default;
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this.lin_damping = default;
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this.ang_damping = default;
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this.lin_sleep_thresh = default;
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this.ang_sleep_thresh = default;
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this.orn = default;
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this.pos = default;
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this._pad1 = default;
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this.shared = default;
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}
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public RigidBodyOb(
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short type,
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short shape,
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int flag,
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int col_groups,
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short mesh_source,
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char[] _pad,
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float mass,
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float friction,
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float restitution,
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float margin,
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float lin_damping,
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float ang_damping,
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float lin_sleep_thresh,
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float ang_sleep_thresh,
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float[] orn,
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float[] pos,
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char[] _pad1,
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RigidBodyOb_Shared shared) {
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this.type = type;
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this.shape = shape;
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this.flag = flag;
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this.col_groups = col_groups;
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this.mesh_source = mesh_source;
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this._pad = _pad;
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this.mass = mass;
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this.friction = friction;
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this.restitution = restitution;
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this.margin = margin;
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this.lin_damping = lin_damping;
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this.ang_damping = ang_damping;
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this.lin_sleep_thresh = lin_sleep_thresh;
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this.ang_sleep_thresh = ang_sleep_thresh;
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this.orn = orn;
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this.pos = pos;
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this._pad1 = _pad1;
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this.shared = shared;
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}
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}
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}
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