52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(924, "SwirlShaderFxData", 168)]
|
|
public class SwirlShaderFxData {
|
|
[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
|
|
public ShaderFxData shaderfx;
|
|
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
|
|
public Object @object;
|
|
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)]
|
|
public int flag;
|
|
[DNAFieldAttribute(4, "int", 3, "radius", "int", false, 116)]
|
|
public int radius;
|
|
[DNAFieldAttribute(4, "float", 4, "angle", "float", false, 120)]
|
|
public float angle;
|
|
[DNAFieldAttribute(4, "int", 5, "transparent", "int", false, 124)]
|
|
public int transparent;
|
|
[DNAFieldAttribute(40, "ShaderFxData_Runtime", 6, "runtime", "ShaderFxData_Runtime", false, 128)]
|
|
public ShaderFxData_Runtime runtime;
|
|
public SwirlShaderFxData() {
|
|
this.shaderfx = default;
|
|
this.@object = default;
|
|
this.flag = default;
|
|
this.radius = default;
|
|
this.angle = default;
|
|
this.transparent = default;
|
|
this.runtime = default;
|
|
}
|
|
public SwirlShaderFxData(ShaderFxData shaderfx, Object @object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
|
|
this.shaderfx = shaderfx;
|
|
this.@object = @object;
|
|
this.flag = flag;
|
|
this.radius = radius;
|
|
this.angle = angle;
|
|
this.transparent = transparent;
|
|
this.runtime = runtime;
|
|
}
|
|
}
|
|
}
|