Files
BlenderSharp/BlendFile/DNA/bAction.cs
2025-03-04 18:48:04 +01:00

114 lines
5.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(65, "bAction", 316)]
public class bAction {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(4, "int", 3, "layer_active_index", "int", false, 208)]
public int layer_active_index;
[DNAFieldAttribute(4, "int", 6, "last_slot_handle", "int", false, 212)]
public int last_slot_handle;
[DNAFieldAttribute(4, "char", 9, "_pad0[4]", "System.Char[]", false, 216)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(16, "ListBase", 10, "curves", "ListBase", false, 220)]
public ListBase curves;
[DNAFieldAttribute(16, "ListBase", 11, "chanbase", "ListBase", false, 236)]
public ListBase chanbase;
[DNAFieldAttribute(16, "ListBase", 12, "groups", "ListBase", false, 252)]
public ListBase groups;
[DNAFieldAttribute(16, "ListBase", 13, "markers", "ListBase", false, 268)]
public ListBase markers;
[DNAFieldAttribute(4, "int", 14, "flag", "int", false, 284)]
public int flag;
[DNAFieldAttribute(4, "int", 15, "active_marker", "int", false, 288)]
public int active_marker;
[DNAFieldAttribute(4, "int", 16, "idroot", "int", false, 292)]
public int idroot;
[DNAFieldAttribute(4, "char", 17, "_pad1[4]", "System.Char[]", false, 296)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "float", 18, "frame_start", "float", false, 300)]
public float frame_start;
[DNAFieldAttribute(4, "float", 19, "frame_end", "float", false, 304)]
public float frame_end;
[DNAFieldAttribute(8, "PreviewImage", 20, "*preview", "PreviewImage", true, 308)]
public PreviewImage preview;
[DNAListAttribute(8, "ActionLayer", "**layer_array", 1, "ActionLayer", "layer_array_num", 2, 316)]
public System.Collections.Generic.List<ActionLayer> layer_array;
[DNAListAttribute(8, "ActionSlot", "**slot_array", 4, "ActionSlot", "slot_array_num", 5, 316)]
public System.Collections.Generic.List<ActionSlot> slot_array;
[DNAListAttribute(8, "ActionStripKeyframeData", "**strip_keyframe_data_array", 7, "ActionStripKeyframeData", "strip_keyframe_data_array_num", 8, 316)]
public System.Collections.Generic.List<ActionStripKeyframeData> strip_keyframe_data_array;
public bAction() {
this.id = default;
this.layer_active_index = default;
this.last_slot_handle = default;
this._pad0 = default;
this.curves = default;
this.chanbase = default;
this.groups = default;
this.markers = default;
this.flag = default;
this.active_marker = default;
this.idroot = default;
this._pad1 = default;
this.frame_start = default;
this.frame_end = default;
this.preview = default;
this.layer_array = default;
this.slot_array = default;
this.strip_keyframe_data_array = default;
}
public bAction(
ID id,
int layer_active_index,
int last_slot_handle,
char[] _pad0,
ListBase curves,
ListBase chanbase,
ListBase groups,
ListBase markers,
int flag,
int active_marker,
int idroot,
char[] _pad1,
float frame_start,
float frame_end,
PreviewImage preview,
System.Collections.Generic.List<ActionLayer> layer_array,
System.Collections.Generic.List<ActionSlot> slot_array,
System.Collections.Generic.List<ActionStripKeyframeData> strip_keyframe_data_array) {
this.id = id;
this.layer_active_index = layer_active_index;
this.last_slot_handle = last_slot_handle;
this._pad0 = _pad0;
this.curves = curves;
this.chanbase = chanbase;
this.groups = groups;
this.markers = markers;
this.flag = flag;
this.active_marker = active_marker;
this.idroot = idroot;
this._pad1 = _pad1;
this.frame_start = frame_start;
this.frame_end = frame_end;
this.preview = preview;
this.layer_array = layer_array;
this.slot_array = slot_array;
this.strip_keyframe_data_array = strip_keyframe_data_array;
}
}
}