Files
BlenderSharp/BlendFile/DNA/bConstraint.cs
2025-03-04 18:48:04 +01:00

104 lines
4.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(172, "bConstraint", 192)]
public class bConstraint {
[DNAFieldAttribute(8, "bConstraint", 0, "*next", "bConstraint", true, 0)]
public bConstraint next;
[DNAFieldAttribute(8, "bConstraint", 1, "*prev", "bConstraint", true, 8)]
public bConstraint prev;
[DNAFieldAttribute(8, "void", 2, "*data", "void", true, 16)]
public object data;
[DNAFieldAttribute(2, "short", 3, "type", "short", false, 24)]
public short type;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 26)]
public short flag;
[DNAFieldAttribute(1, "char", 5, "ownspace", "char", false, 28)]
public char ownspace;
[DNAFieldAttribute(1, "char", 6, "tarspace", "char", false, 29)]
public char tarspace;
[DNAFieldAttribute(2, "short", 7, "ui_expand_flag", "short", false, 30)]
public short ui_expand_flag;
[DNAFieldAttribute(8, "Object", 8, "*space_object", "Object", true, 32)]
public Object space_object;
[DNAFieldAttribute(64, "char", 9, "space_subtarget[64]", "System.Char[]", false, 40)]
public char[] space_subtarget = new System.Char[64];
[DNAFieldAttribute(64, "char", 10, "name[64]", "System.Char[]", false, 104)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(4, "float", 11, "enforce", "float", false, 168)]
public float enforce;
[DNAFieldAttribute(4, "float", 12, "headtail", "float", false, 172)]
public float headtail;
[DNAFieldAttribute(8, "Ipo", 13, "*ipo", "Ipo", true, 176)]
public Ipo ipo;
[DNAFieldAttribute(4, "float", 14, "lin_error", "float", false, 184)]
public float lin_error;
[DNAFieldAttribute(4, "float", 15, "rot_error", "float", false, 188)]
public float rot_error;
public bConstraint() {
this.next = default;
this.prev = default;
this.data = default;
this.type = default;
this.flag = default;
this.ownspace = default;
this.tarspace = default;
this.ui_expand_flag = default;
this.space_object = default;
this.space_subtarget = default;
this.name = default;
this.enforce = default;
this.headtail = default;
this.ipo = default;
this.lin_error = default;
this.rot_error = default;
}
public bConstraint(
bConstraint next,
bConstraint prev,
object data,
short type,
short flag,
char ownspace,
char tarspace,
short ui_expand_flag,
Object space_object,
char[] space_subtarget,
char[] name,
float enforce,
float headtail,
Ipo ipo,
float lin_error,
float rot_error) {
this.next = next;
this.prev = prev;
this.data = data;
this.type = type;
this.flag = flag;
this.ownspace = ownspace;
this.tarspace = tarspace;
this.ui_expand_flag = ui_expand_flag;
this.space_object = space_object;
this.space_subtarget = space_subtarget;
this.name = name;
this.enforce = enforce;
this.headtail = headtail;
this.ipo = ipo;
this.lin_error = lin_error;
this.rot_error = rot_error;
}
}
}