68 lines
2.8 KiB
C#
68 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(173, "bConstraintTarget", 168)]
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public class bConstraintTarget {
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[DNAFieldAttribute(8, "bConstraintTarget", 0, "*next", "bConstraintTarget", true, 0)]
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public bConstraintTarget next;
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[DNAFieldAttribute(8, "bConstraintTarget", 1, "*prev", "bConstraintTarget", true, 8)]
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public bConstraintTarget prev;
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[DNAFieldAttribute(8, "Object", 2, "*tar", "Object", true, 16)]
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public Object tar;
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[DNAFieldAttribute(64, "char", 3, "subtarget[64]", "System.Char[]", false, 24)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(64, "float", 4, "matrix[4][4]", "System.Single[,]", false, 88)]
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public float[,] matrix = new System.Single[4,4];
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[DNAFieldAttribute(2, "short", 5, "space", "short", false, 152)]
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public short space;
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[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 154)]
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public short flag;
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[DNAFieldAttribute(2, "short", 7, "type", "short", false, 156)]
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public short type;
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[DNAFieldAttribute(2, "short", 8, "rotOrder", "short", false, 158)]
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public short rotOrder;
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[DNAFieldAttribute(4, "float", 9, "weight", "float", false, 160)]
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public float weight;
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[DNAFieldAttribute(4, "char", 10, "_pad[4]", "System.Char[]", false, 164)]
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public char[] _pad = new System.Char[4];
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public bConstraintTarget() {
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this.next = default;
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this.prev = default;
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this.tar = default;
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this.subtarget = default;
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this.matrix = default;
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this.space = default;
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this.flag = default;
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this.type = default;
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this.rotOrder = default;
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this.weight = default;
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this._pad = default;
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}
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public bConstraintTarget(bConstraintTarget next, bConstraintTarget prev, Object tar, char[] subtarget, float[,] matrix, short space, short flag, short type, short rotOrder, float weight, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.tar = tar;
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this.subtarget = subtarget;
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this.matrix = matrix;
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this.space = space;
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this.flag = flag;
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this.type = type;
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this.rotOrder = rotOrder;
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this.weight = weight;
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this._pad = _pad;
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}
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}
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}
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