64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(259, "bGPDcurve_point", 124)]
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public class bGPDcurve_point {
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[DNAFieldAttribute(72, "BezTriple", 0, "bezt", "BezTriple", false, 0)]
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public BezTriple bezt;
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[DNAFieldAttribute(4, "float", 1, "pressure", "float", false, 72)]
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public float pressure;
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[DNAFieldAttribute(4, "float", 2, "strength", "float", false, 76)]
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public float strength;
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[DNAFieldAttribute(4, "int", 3, "point_index", "int", false, 80)]
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public int point_index;
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[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 84)]
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public int flag;
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[DNAFieldAttribute(4, "float", 5, "uv_fac", "float", false, 88)]
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public float uv_fac;
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[DNAFieldAttribute(4, "float", 6, "uv_rot", "float", false, 92)]
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public float uv_rot;
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[DNAFieldAttribute(8, "float", 7, "uv_fill[2]", "System.Single[]", false, 96)]
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public float[] uv_fill = new System.Single[2];
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[DNAFieldAttribute(16, "float", 8, "vert_color[4]", "System.Single[]", false, 104)]
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public float[] vert_color = new System.Single[4];
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[DNAFieldAttribute(4, "char", 9, "_pad[4]", "System.Char[]", false, 120)]
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public char[] _pad = new System.Char[4];
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public bGPDcurve_point() {
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this.bezt = default;
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this.pressure = default;
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this.strength = default;
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this.point_index = default;
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this.flag = default;
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this.uv_fac = default;
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this.uv_rot = default;
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this.uv_fill = default;
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this.vert_color = default;
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this._pad = default;
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}
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public bGPDcurve_point(BezTriple bezt, float pressure, float strength, int point_index, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad) {
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this.bezt = bezt;
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this.pressure = pressure;
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this.strength = strength;
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this.point_index = point_index;
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this.flag = flag;
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this.uv_fac = uv_fac;
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this.uv_rot = uv_rot;
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this.uv_fill = uv_fill;
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this.vert_color = vert_color;
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this._pad = _pad;
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}
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}
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}
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