Files
BlenderSharp/BlendFile/DNA/bGPDstroke_Runtime.cs
2025-03-04 18:48:04 +01:00

60 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(261, "bGPDstroke_Runtime", 168)]
public class bGPDstroke_Runtime {
[DNAFieldAttribute(128, "char", 0, "tmp_layerinfo[128]", "System.Char[]", false, 0)]
public char[] tmp_layerinfo = new System.Char[128];
[DNAFieldAttribute(4, "float", 1, "multi_frame_falloff", "float", false, 128)]
public float multi_frame_falloff;
[DNAFieldAttribute(4, "int", 2, "stroke_start", "int", false, 132)]
public int stroke_start;
[DNAFieldAttribute(4, "int", 3, "fill_start", "int", false, 136)]
public int fill_start;
[DNAFieldAttribute(4, "int", 4, "vertex_start", "int", false, 140)]
public int vertex_start;
[DNAFieldAttribute(4, "int", 5, "curve_start", "int", false, 144)]
public int curve_start;
[DNAFieldAttribute(4, "int", 6, "_pad0", "int", false, 148)]
public int _pad0;
[DNAFieldAttribute(8, "bGPDstroke", 7, "*gps_orig", "bGPDstroke", true, 152)]
public bGPDstroke gps_orig;
[DNAFieldAttribute(8, "void", 8, "*_pad2", "void", true, 160)]
public object _pad2;
public bGPDstroke_Runtime() {
this.tmp_layerinfo = default;
this.multi_frame_falloff = default;
this.stroke_start = default;
this.fill_start = default;
this.vertex_start = default;
this.curve_start = default;
this._pad0 = default;
this.gps_orig = default;
this._pad2 = default;
}
public bGPDstroke_Runtime(char[] tmp_layerinfo, float multi_frame_falloff, int stroke_start, int fill_start, int vertex_start, int curve_start, int _pad0, bGPDstroke gps_orig, object _pad2) {
this.tmp_layerinfo = tmp_layerinfo;
this.multi_frame_falloff = multi_frame_falloff;
this.stroke_start = stroke_start;
this.fill_start = fill_start;
this.vertex_start = vertex_start;
this.curve_start = curve_start;
this._pad0 = _pad0;
this.gps_orig = gps_orig;
this._pad2 = _pad2;
}
}
}