154 lines
6.6 KiB
C#
154 lines
6.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(570, "bNodeSocket", 528)]
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public class bNodeSocket {
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[DNAFieldAttribute(8, "bNodeSocket", 0, "*next", "bNodeSocket", true, 0)]
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public bNodeSocket next;
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[DNAFieldAttribute(8, "bNodeSocket", 1, "*prev", "bNodeSocket", true, 8)]
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public bNodeSocket prev;
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[DNAFieldAttribute(8, "IDProperty", 2, "*prop", "IDProperty", true, 16)]
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public IDProperty prop;
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[DNAFieldAttribute(64, "char", 3, "identifier[64]", "System.Char[]", false, 24)]
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public char[] identifier = new System.Char[64];
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[DNAFieldAttribute(64, "char", 4, "name[64]", "System.Char[]", false, 88)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(8, "void", 5, "*storage", "void", true, 152)]
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public object storage;
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[DNAFieldAttribute(2, "short", 6, "type", "short", false, 160)]
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public short type;
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[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 162)]
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public short flag;
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[DNAFieldAttribute(2, "short", 8, "limit", "short", false, 164)]
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public short limit;
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[DNAFieldAttribute(2, "short", 9, "in_out", "short", false, 166)]
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public short in_out;
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[DNAFieldAttribute(8, "bNodeSocketTypeHandle", 10, "*typeinfo", "bNodeSocketTypeHandle", true, 168)]
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public bNodeSocketTypeHandle typeinfo;
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[DNAFieldAttribute(64, "char", 11, "idname[64]", "System.Char[]", false, 176)]
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public char[] idname = new System.Char[64];
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[DNAFieldAttribute(8, "void", 12, "*default_value", "void", true, 240)]
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public object default_value;
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[DNAFieldAttribute(2, "short", 13, "stack_index", "short", false, 248)]
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public short stack_index;
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[DNAFieldAttribute(1, "char", 14, "display_shape", "char", false, 250)]
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public char display_shape;
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[DNAFieldAttribute(1, "char", 15, "attribute_domain", "char", false, 251)]
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public char attribute_domain;
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[DNAFieldAttribute(4, "char", 16, "_pad[4]", "System.Char[]", false, 252)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(64, "char", 17, "label[64]", "System.Char[]", false, 256)]
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public char[] label = new System.Char[64];
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[DNAFieldAttribute(64, "char", 18, "short_label[64]", "System.Char[]", false, 320)]
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public char[] short_label = new System.Char[64];
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[DNAFieldAttribute(64, "char", 19, "description[64]", "System.Char[]", false, 384)]
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public char[] description = new System.Char[64];
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[DNAFieldAttribute(8, "char", 20, "*default_attribute_name", "char", true, 448)]
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public char default_attribute_name;
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[DNAFieldAttribute(4, "int", 21, "own_index", "int", false, 456)]
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public int own_index;
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[DNAFieldAttribute(4, "int", 22, "to_index", "int", false, 460)]
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public int to_index;
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[DNAFieldAttribute(8, "bNodeLink", 23, "*link", "bNodeLink", true, 464)]
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public bNodeLink link;
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[DNAFieldAttribute(48, "bNodeStack", 24, "ns", "bNodeStack", false, 472)]
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public bNodeStack ns;
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[DNAFieldAttribute(8, "bNodeSocketRuntimeHandle", 25, "*runtime", "bNodeSocketRuntimeHandle", true, 520)]
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public bNodeSocketRuntimeHandle runtime;
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public bNodeSocket() {
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this.next = default;
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this.prev = default;
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this.prop = default;
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this.identifier = default;
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this.name = default;
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this.storage = default;
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this.type = default;
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this.flag = default;
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this.limit = default;
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this.in_out = default;
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this.typeinfo = default;
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this.idname = default;
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this.default_value = default;
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this.stack_index = default;
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this.display_shape = default;
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this.attribute_domain = default;
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this._pad = default;
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this.label = default;
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this.short_label = default;
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this.description = default;
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this.default_attribute_name = default;
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this.own_index = default;
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this.to_index = default;
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this.link = default;
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this.ns = default;
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this.runtime = default;
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}
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public bNodeSocket(
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bNodeSocket next,
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bNodeSocket prev,
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IDProperty prop,
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char[] identifier,
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char[] name,
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object storage,
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short type,
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short flag,
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short limit,
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short in_out,
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bNodeSocketTypeHandle typeinfo,
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char[] idname,
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object default_value,
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short stack_index,
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char display_shape,
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char attribute_domain,
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char[] _pad,
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char[] label,
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char[] short_label,
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char[] description,
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char default_attribute_name,
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int own_index,
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int to_index,
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bNodeLink link,
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bNodeStack ns,
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bNodeSocketRuntimeHandle runtime) {
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this.next = next;
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this.prev = prev;
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this.prop = prop;
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this.identifier = identifier;
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this.name = name;
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this.storage = storage;
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this.type = type;
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this.flag = flag;
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this.limit = limit;
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this.in_out = in_out;
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this.typeinfo = typeinfo;
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this.idname = idname;
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this.default_value = default_value;
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this.stack_index = stack_index;
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this.display_shape = display_shape;
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this.attribute_domain = attribute_domain;
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this._pad = _pad;
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this.label = label;
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this.short_label = short_label;
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this.description = description;
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this.default_attribute_name = default_attribute_name;
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this.own_index = own_index;
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this.to_index = to_index;
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this.link = link;
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this.ns = ns;
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this.runtime = runtime;
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}
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}
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}
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