Files
BlenderSharp/BlendFile/DNA/AnimOverride.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

37 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(100, "AnimOverride")]
public class AnimOverride {
[DNAFieldAttribute(0, "AnimOverride", "*next", 32)]
public AnimOverride ptr_next;
[DNAFieldAttribute(1, "AnimOverride", "*prev", 32)]
public AnimOverride ptr_prev;
[DNAFieldAttribute(2, "char", "*rna_path", 1)]
public char ptr_rna_path;
[DNAFieldAttribute(3, "int", "array_index", 4)]
public int array_index;
[DNAFieldAttribute(4, "float", "value", 4)]
public float value;
public AnimOverride(AnimOverride ptr_next, AnimOverride ptr_prev, char ptr_rna_path, int array_index, float value) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_rna_path = ptr_rna_path;
this.array_index = array_index;
this.value = value;
}
}
}