- Added auto generation of DNAClass attributes on file generation - Regenerated all files
67 lines
2.8 KiB
C#
67 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(455, "DisplaceModifierData")]
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public class DisplaceModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Tex", "*texture", 488)]
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public Tex ptr_texture;
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[DNAFieldAttribute(2, "Object", "*map_object", 1160)]
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public Object ptr_map_object;
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[DNAFieldAttribute(3, "char", "map_bone[64]", 1)]
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public char[] map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(5, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)]
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public int uvlayer_tmp;
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[DNAFieldAttribute(7, "int", "texmapping", 4)]
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public int texmapping;
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[DNAFieldAttribute(8, "float", "strength", 4)]
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public float strength;
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[DNAFieldAttribute(9, "int", "direction", 4)]
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public int direction;
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[DNAFieldAttribute(10, "char", "defgrp_name[64]", 1)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(11, "float", "midlevel", 4)]
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public float midlevel;
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[DNAFieldAttribute(12, "int", "space", 4)]
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public int space;
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[DNAFieldAttribute(13, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(14, "char", "_pad2[6]", 1)]
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public char[] _pad2 = new System.Char[6];
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public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
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this.modifier = modifier;
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this.ptr_texture = ptr_texture;
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this.ptr_map_object = ptr_map_object;
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this.map_bone = map_bone;
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this.uvlayer_name = uvlayer_name;
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this._pad1 = _pad1;
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this.uvlayer_tmp = uvlayer_tmp;
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this.texmapping = texmapping;
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this.strength = strength;
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this.direction = direction;
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this.defgrp_name = defgrp_name;
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this.midlevel = midlevel;
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this.space = space;
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this.flag = flag;
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this._pad2 = _pad2;
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}
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}
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}
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