Files
BlenderSharp/BlendFile/DNA/LightProbe.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

162 lines
6.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(352, "LightProbe")]
public class LightProbe {
[DNAFieldAttribute(0, "ID", "id", 208)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", 248)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "char", "type", 1)]
public char type;
[DNAFieldAttribute(3, "char", "flag", 1)]
public char flag;
[DNAFieldAttribute(4, "char", "attenuation_type", 1)]
public char attenuation_type;
[DNAFieldAttribute(5, "char", "parallax_type", 1)]
public char parallax_type;
[DNAFieldAttribute(6, "char", "grid_flag", 1)]
public char grid_flag;
[DNAFieldAttribute(7, "char", "_pad0[3]", 1)]
public char[] _pad0 = new System.Char[3];
[DNAFieldAttribute(8, "float", "distinf", 4)]
public float distinf;
[DNAFieldAttribute(9, "float", "distpar", 4)]
public float distpar;
[DNAFieldAttribute(10, "float", "falloff", 4)]
public float falloff;
[DNAFieldAttribute(11, "float", "clipsta", 4)]
public float clipsta;
[DNAFieldAttribute(12, "float", "clipend", 4)]
public float clipend;
[DNAFieldAttribute(13, "float", "vis_bias", 4)]
public float vis_bias;
[DNAFieldAttribute(14, "float", "vis_bleedbias", 4)]
public float vis_bleedbias;
[DNAFieldAttribute(15, "float", "vis_blur", 4)]
public float vis_blur;
[DNAFieldAttribute(16, "float", "intensity", 4)]
public float intensity;
[DNAFieldAttribute(17, "int", "grid_resolution_x", 4)]
public int grid_resolution_x;
[DNAFieldAttribute(18, "int", "grid_resolution_y", 4)]
public int grid_resolution_y;
[DNAFieldAttribute(19, "int", "grid_resolution_z", 4)]
public int grid_resolution_z;
[DNAFieldAttribute(20, "int", "grid_bake_samples", 4)]
public int grid_bake_samples;
[DNAFieldAttribute(21, "float", "grid_surface_bias", 4)]
public float grid_surface_bias;
[DNAFieldAttribute(22, "float", "grid_escape_bias", 4)]
public float grid_escape_bias;
[DNAFieldAttribute(23, "float", "grid_normal_bias", 4)]
public float grid_normal_bias;
[DNAFieldAttribute(24, "float", "grid_view_bias", 4)]
public float grid_view_bias;
[DNAFieldAttribute(25, "float", "grid_facing_bias", 4)]
public float grid_facing_bias;
[DNAFieldAttribute(26, "float", "grid_validity_threshold", 4)]
public float grid_validity_threshold;
[DNAFieldAttribute(27, "float", "grid_dilation_threshold", 4)]
public float grid_dilation_threshold;
[DNAFieldAttribute(28, "float", "grid_dilation_radius", 4)]
public float grid_dilation_radius;
[DNAFieldAttribute(29, "float", "grid_clamp_direct", 4)]
public float grid_clamp_direct;
[DNAFieldAttribute(30, "float", "grid_clamp_indirect", 4)]
public float grid_clamp_indirect;
[DNAFieldAttribute(31, "int", "grid_surfel_density", 4)]
public int grid_surfel_density;
[DNAFieldAttribute(32, "Collection", "*visibility_grp", 376)]
public Collection ptr_visibility_grp;
[DNAFieldAttribute(33, "float", "data_display_size", 4)]
public float data_display_size;
[DNAFieldAttribute(34, "char", "_pad1[4]", 1)]
public char[] _pad1 = new System.Char[4];
public LightProbe(
ID id,
AnimData ptr_adt,
char type,
char flag,
char attenuation_type,
char parallax_type,
char grid_flag,
char[] _pad0,
float distinf,
float distpar,
float falloff,
float clipsta,
float clipend,
float vis_bias,
float vis_bleedbias,
float vis_blur,
float intensity,
int grid_resolution_x,
int grid_resolution_y,
int grid_resolution_z,
int grid_bake_samples,
float grid_surface_bias,
float grid_escape_bias,
float grid_normal_bias,
float grid_view_bias,
float grid_facing_bias,
float grid_validity_threshold,
float grid_dilation_threshold,
float grid_dilation_radius,
float grid_clamp_direct,
float grid_clamp_indirect,
int grid_surfel_density,
Collection ptr_visibility_grp,
float data_display_size,
char[] _pad1) {
this.id = id;
this.ptr_adt = ptr_adt;
this.type = type;
this.flag = flag;
this.attenuation_type = attenuation_type;
this.parallax_type = parallax_type;
this.grid_flag = grid_flag;
this._pad0 = _pad0;
this.distinf = distinf;
this.distpar = distpar;
this.falloff = falloff;
this.clipsta = clipsta;
this.clipend = clipend;
this.vis_bias = vis_bias;
this.vis_bleedbias = vis_bleedbias;
this.vis_blur = vis_blur;
this.intensity = intensity;
this.grid_resolution_x = grid_resolution_x;
this.grid_resolution_y = grid_resolution_y;
this.grid_resolution_z = grid_resolution_z;
this.grid_bake_samples = grid_bake_samples;
this.grid_surface_bias = grid_surface_bias;
this.grid_escape_bias = grid_escape_bias;
this.grid_normal_bias = grid_normal_bias;
this.grid_view_bias = grid_view_bias;
this.grid_facing_bias = grid_facing_bias;
this.grid_validity_threshold = grid_validity_threshold;
this.grid_dilation_threshold = grid_dilation_threshold;
this.grid_dilation_radius = grid_dilation_radius;
this.grid_clamp_direct = grid_clamp_direct;
this.grid_clamp_indirect = grid_clamp_indirect;
this.grid_surfel_density = grid_surfel_density;
this.ptr_visibility_grp = ptr_visibility_grp;
this.data_display_size = data_display_size;
this._pad1 = _pad1;
}
}
}