- Added auto generation of DNAClass attributes on file generation - Regenerated all files
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(424, "MFace")]
|
|
public struct MFace {
|
|
[DNAFieldAttribute(0, "int", "v1", 4)]
|
|
public int v1;
|
|
[DNAFieldAttribute(1, "int", "v2", 4)]
|
|
public int v2;
|
|
[DNAFieldAttribute(2, "int", "v3", 4)]
|
|
public int v3;
|
|
[DNAFieldAttribute(3, "int", "v4", 4)]
|
|
public int v4;
|
|
[DNAFieldAttribute(4, "short", "mat_nr", 2)]
|
|
public short mat_nr;
|
|
[DNAFieldAttribute(5, "char", "edcode", 1)]
|
|
public char edcode;
|
|
[DNAFieldAttribute(6, "char", "flag", 1)]
|
|
public char flag;
|
|
public MFace(int v1, int v2, int v3, int v4, short mat_nr, char edcode, char flag) {
|
|
this.v1 = v1;
|
|
this.v2 = v2;
|
|
this.v3 = v3;
|
|
this.v4 = v4;
|
|
this.mat_nr = mat_nr;
|
|
this.edcode = edcode;
|
|
this.flag = flag;
|
|
}
|
|
}
|
|
}
|