Files
BlenderSharp/BlendFile/DNA/NodeShaderMix.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(750, "NodeShaderMix")]
public struct NodeShaderMix {
[DNAFieldAttribute(0, "int8_t", "data_type", 1)]
public sbyte data_type;
[DNAFieldAttribute(1, "int8_t", "factor_mode", 1)]
public sbyte factor_mode;
[DNAFieldAttribute(2, "int8_t", "clamp_factor", 1)]
public sbyte clamp_factor;
[DNAFieldAttribute(3, "int8_t", "clamp_result", 1)]
public sbyte clamp_result;
[DNAFieldAttribute(4, "int8_t", "blend_type", 1)]
public sbyte blend_type;
[DNAFieldAttribute(5, "char", "_pad[3]", 1)]
public char[] _pad = new System.Char[3];
public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) {
this.data_type = data_type;
this.factor_mode = factor_mode;
this.clamp_factor = clamp_factor;
this.clamp_result = clamp_result;
this.blend_type = blend_type;
this._pad = _pad;
}
}
}