- Added auto generation of DNAClass attributes on file generation - Regenerated all files
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(750, "NodeShaderMix")]
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public struct NodeShaderMix {
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[DNAFieldAttribute(0, "int8_t", "data_type", 1)]
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public sbyte data_type;
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[DNAFieldAttribute(1, "int8_t", "factor_mode", 1)]
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public sbyte factor_mode;
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[DNAFieldAttribute(2, "int8_t", "clamp_factor", 1)]
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public sbyte clamp_factor;
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[DNAFieldAttribute(3, "int8_t", "clamp_result", 1)]
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public sbyte clamp_result;
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[DNAFieldAttribute(4, "int8_t", "blend_type", 1)]
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public sbyte blend_type;
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[DNAFieldAttribute(5, "char", "_pad[3]", 1)]
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public char[] _pad = new System.Char[3];
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public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) {
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this.data_type = data_type;
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this.factor_mode = factor_mode;
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this.clamp_factor = clamp_factor;
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this.clamp_result = clamp_result;
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this.blend_type = blend_type;
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this._pad = _pad;
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}
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}
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}
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