Files
BlenderSharp/BlendFile/DNA/NodeShaderNormalMap.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

28 lines
849 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(663, "NodeShaderNormalMap")]
public struct NodeShaderNormalMap {
[DNAFieldAttribute(0, "int", "space", 4)]
public int space;
[DNAFieldAttribute(1, "char", "uv_map[64]", 1)]
public char[] uv_map = new System.Char[64];
public NodeShaderNormalMap(int space, char[] uv_map) {
this.space = space;
this.uv_map = uv_map;
}
}
}