- Added auto generation of DNAClass attributes on file generation - Regenerated all files
37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(661, "NodeShaderScript")]
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public class NodeShaderScript {
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[DNAFieldAttribute(0, "int", "mode", 4)]
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public int mode;
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[DNAFieldAttribute(1, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(2, "char", "filepath[1024]", 1)]
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public char[] filepath = new System.Char[1024];
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[DNAFieldAttribute(3, "char", "bytecode_hash[64]", 1)]
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public char[] bytecode_hash = new System.Char[64];
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[DNAFieldAttribute(4, "char", "*bytecode", 1)]
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public char ptr_bytecode;
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public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char ptr_bytecode) {
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this.mode = mode;
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this.flag = flag;
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this.filepath = filepath;
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this.bytecode_hash = bytecode_hash;
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this.ptr_bytecode = ptr_bytecode;
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}
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}
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}
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