Files
BlenderSharp/BlendFile/DNA/PaintModeSettings.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

34 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(809, "PaintModeSettings")]
public class PaintModeSettings {
[DNAFieldAttribute(0, "char", "canvas_source", 1)]
public char canvas_source;
[DNAFieldAttribute(1, "char", "_pad[7]", 1)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(2, "Image", "*canvas_image", 1600)]
public Image ptr_canvas_image;
[DNAFieldAttribute(3, "ImageUser", "image_user", 40)]
public ImageUser image_user;
public PaintModeSettings(char canvas_source, char[] _pad, Image ptr_canvas_image, ImageUser image_user) {
this.canvas_source = canvas_source;
this._pad = _pad;
this.ptr_canvas_image = ptr_canvas_image;
this.image_user = image_user;
}
}
}