Files
BlenderSharp/BlendFile/DNA/SequencerTonemapModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

49 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(911, "SequencerTonemapModifierData")]
public struct SequencerTonemapModifierData {
[DNAFieldAttribute(0, "SequenceModifierData", "modifier", 112)]
public SequenceModifierData modifier;
[DNAFieldAttribute(1, "float", "key", 4)]
public float key;
[DNAFieldAttribute(2, "float", "offset", 4)]
public float offset;
[DNAFieldAttribute(3, "float", "gamma", 4)]
public float gamma;
[DNAFieldAttribute(4, "float", "intensity", 4)]
public float intensity;
[DNAFieldAttribute(5, "float", "contrast", 4)]
public float contrast;
[DNAFieldAttribute(6, "float", "adaptation", 4)]
public float adaptation;
[DNAFieldAttribute(7, "float", "correction", 4)]
public float correction;
[DNAFieldAttribute(8, "int", "type", 4)]
public int type;
public SequencerTonemapModifierData(SequenceModifierData modifier, float key, float offset, float gamma, float intensity, float contrast, float adaptation, float correction, int type) {
this.modifier = modifier;
this.key = key;
this.offset = offset;
this.gamma = gamma;
this.intensity = intensity;
this.contrast = contrast;
this.adaptation = adaptation;
this.correction = correction;
this.type = type;
}
}
}